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Assassin’s Creed Shadows Game Delayed After Star Wars Outlaws Receives Tame Response on Launch

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Ubisoft is currently facing significant challenges, with its stock at a ten-year low, the company initiating an internal investigation to address its ongoing issues, and the announcement of a three-month delay for its highly anticipated Assassin’s Creed game, Shadows.

Originally scheduled for release in 2024, the game has now been pushed to February 14, 2025.

In a rare moment of transparency, Ubisoft openly admitted the reasons behind the delay, pointing to lessons learned from the release of Star Wars Outlaws, which faced a lukewarm reception:

While [Assassin’s Creed Shadows] is feature complete, the learnings from the Star Wars Outlaws release led us to provide additional time to further polish the title.”

Star Wars Outlaws underperformed, both critically and commercially, landing in the lower tier of Ubisoft’s major releases over the past 10-15 years.

Expectations were high for the open-world Star Wars game, but it struggled due to technical issues and criticism regarding its heavy focus on stealth mechanics.

In response, Ubisoft’s development team at Massive has been working on patches, not only to fix bugs but also to revamp certain stealth sections to be more accessible and improve combat mechanics.

In a surprising move, Ubisoft also addressed online criticisms that its games had become too “woke” or driven by agendas.

Star Wars Outlaws (Photo: Ubisoft)

This acknowledgment came amidst a broader conversation about the company’s direction:

I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games…that everyone can enjoy.”

This statement followed Ubisoft’s apology to its Japanese audience over promotional content for Shadows, which sparked controversy, particularly around the inclusion of Yasuke, a legendary Black samurai, as one of the two main protagonists.

Some detractors debated Yasuke’s historical status as a samurai, questioning whether he should be featured in the game at all.

Additionally, Ubisoft faced similar backlash over the female lead, Kay Vess, in Star Wars Outlaws, with some online critics focusing on her appearance rather than any issues of historical accuracy, accusing the company of pandering to “woke” or DEI (Diversity, Equity, and Inclusion) ideals. Ubisoft’s decision to engage with this narrative, even subtly, was unexpected.

Despite some speculation that the Shadows delay might be used to reduce Yasuke’s role due to this controversy, such a change is unlikely.

The game is already “feature complete,” and a three-month delay would only allow for polishing, not a drastic overhaul of its core storyline.

Ubisoft is undoubtedly in a precarious position, facing pressure from both internal issues and external criticism.

Whether the company can recover from recent setbacks and ensure that Shadows is a successful launch remains uncertain, but it’s clear that all hands are on deck as they work to regain momentum.

Meta Showcases its First True AR Glasses Orion Prototype Revealing Further Investment

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During the Meta (META) Connect event on Wednesday, midway through the keynote, Vice President of AR, Alex Himel, took the stage with a briefcase handcuffed to his wrist.

“This is Orion,” announced CEO Mark Zuckerberg, as Himel revealed Meta’s augmented reality (AR) glasses from the case.

“Our first fully functioning prototype—and, if I may say so, the most advanced glasses the world has ever seen.”

This reveal gave investors a look into a major initiative from Meta’s Reality Labs, a division that has been incurring heavy financial losses.

For nearly a decade, the project had been cloaked in secrecy as billions of dollars were poured into its research and development.

Its reveal comes amid growing scrutiny from Wall Street, with concerns over the division’s spending, which has exceeded $50 billion since 2020.

Zuckerberg’s ambition for Orion is to bridge the digital and real worlds, potentially replacing smartphones. However, the release of the product may be further off than Meta’s supporters anticipate.

Meta has previously indicated that the AR glasses could be available by 2027. Yet, several insiders who were involved in the project told that despite Orion being seen as “magical” and “precious,” there is a real possibility it may never reach consumers or yield a return on Meta’s significant investment.

Two former engineers familiar with the project disclosed that the original goal was to produce around 1,000 units, which was quickly scaled back to just a few hundred.

Of those, sources estimate that fewer than twenty units are actually operational, meaning the cost of the working prototypes alone is in the “hundreds of thousands” of dollars range.

Zuckerberg had hoped that the cost of materials used in Orion’s construction would have dropped over the past few years.

That hasn’t been the case, partly due to trade restrictions, which means some materials will need to be replaced for future versions to be financially viable.

“They don’t know if the technology will work, or if it’ll ever work at a price point anyone can afford,” said a former lead engineer, who requested anonymity. “Right now, they don’t have the materials to make this product at a reasonable cost.”

Meta’s Orion AR Glasses

Orion comprises three main components: the glasses, a wristband, and a puck that powers its graphics and connectivity. The puck is referred to as the “central compute,” according to those familiar with the project.

The core materials include a silicon carbide waveguide sandwiched between two protective lenses, seven cameras, two micro-LED projectors, and custom silicon—one of the more costly elements.

To help reduce weight, the glasses also use magnesium frames. Insiders revealed that the waveguides alone cost around $10,000 each.

Zuckerberg acknowledged the challenges still ahead. He concluded his keynote by emphasizing the need for key adjustments to Orion before it can be offered as a consumer product.

“For now, I think the right way to look at Orion is as a time machine,” he said. “These glasses exist, they’re amazing, and they offer a glimpse of a future that’s going to be quite exciting.”

However, it remains uncertain how committed Zuckerberg and Meta are to the Orion project.

Former employees told that earlier this month, Meta shifted a significant portion of its AR development team from Orion to its Ray-Ban smart glasses division.

At the same time, investor concerns about Reality Labs’ outlook continue to grow. A number of high-level former employees previously told Yahoo Finance that the division has struggled with mismanagement.

Following the event, JPMorgan analyst Doug Anmuth issued a new report projecting that Reality Labs would incur losses of $19 billion in 2024 and $23 billion in 2025.

In 2023, Reality Labs lost $16.1 billion, according to company filings, while contributing less than $2 billion in revenue.

In contrast, Meta’s Family of Apps division—which includes Facebook, Instagram, and WhatsApp—generated $62.9 billion in profits.

“The potential for Meta to reduce Reality Labs spending and losses has been a frequent topic in recent discussions with investors,” Anmuth noted.

“While it’s hard to distinguish between shifts of a few billion dollars, we don’t get the impression from Connect that Meta plans to significantly scale back losses from Reality Labs.”

Elon Musk To Change The Blocking Feature of X Platform, Letting The Blocked Contact View Posts

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X will now allow your posts to be visible to users you’ve blocked. On Monday, X owner Elon Musk clarified in a reply that the “block function will block that account from engaging with you, but not from seeing public posts.”

Currently, when someone tries to view the profile of a person who has blocked them, X displays a “You’re blocked” message. This not only hides all posts but also restricts access to replies, media, followers, and the following list.

A source at X told that the platform is implementing this change because people can still view posts from those who have blocked them by using another account or while logged out.

X Blocking Policy

However, several Verge staff members, including the author, have noticed that X actually prevents viewing a blocked user’s profile when logged out.

Musk has previously expressed his disapproval of the block feature. Last year, he argued that the block button “makes no sense” and suggested replacing it with a “stronger form of mute.” He even hinted at the possibility of removing the block function entirely, except for direct messages.

While X’s block feature will still stop blocked users from interacting with posts, they will now be able to see them. This change could make it easier for malicious users to continue harassing individuals they have been blocked by.

Arc Browser Used to Edit Websites Has Vulnerability For Hackers To Gain Remote Access

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A security researcher recently uncovered a “catastrophic” vulnerability in the Arc browser that could have allowed attackers to inject arbitrary code into other users’ browser sessions using only a readily accessible user ID.

The issue was patched on August 26th and publicly disclosed today in a blog post by researcher xyz3va, along with a statement from The Browser Company. According to the company, logs show that no users were impacted by the flaw.

The vulnerability, identified as CVE-2024-45489, stemmed from a misconfiguration in The Browser Company’s use of Firebase, a service providing backend database storage for user information, including Arc Boosts—a feature that lets users customize the look of websites with custom CSS and JavaScript.

In its official statement, The Browser Company explained:

Arc has a feature called Boosts that allows users to apply custom CSS and JavaScript to any website.

Since running arbitrary JavaScript on websites poses security risks, we decided not to allow Boosts with custom JavaScript to be shared across users. However, we still synced them to our server so users could access their Boosts across devices.

We use Firebase for some Arc features, including syncing and sharing Boosts.

Arc Browser Logo (Photo: The Browser Company)

Unfortunately, our Firebase Access Control Lists (ACLs) were misconfigured, which meant users could modify the creatorID of a Boost after its creation.

This flaw allowed any Boost to be assigned to any user (if the attacker had the user’s ID), activating the Boost with custom CSS or JavaScript on the targeted website.

In the words of xyz3va:

  • arc boosts can contain arbitrary javascript
  • arc boosts are stored in firestore
  • the arc browser gets which boosts to use via the creatorID field
  • we can arbitrarily change the creatorID field to any user id

Obtaining someone’s creatorID was relatively easy through referral links, shared easels, or publicly shared Boosts.

With that ID, an attacker could have inserted malicious code into a custom Boost and activated it in the victim’s Arc browser without any involvement from the victim—an extremely serious security flaw.

The Browser Company acted swiftly. After xyz3va reported the issue to cofounder Hursh Agrawal and demonstrated it, the researcher was added to the company Slack within minutes. The bug was fixed the following day.

The company’s statement outlined the steps it is taking to prevent future issues, including launching a bug bounty program, moving away from Firebase, disabling custom JavaScript on synced Boosts, and expanding its security team.

EU Puts Apple on Notice For Not Allowing Full Access To Third Party Bluetooth Devices To Link With Their Devices

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The European Commission has launched new proceedings under the Digital Markets Act (DMA), aimed at guiding Apple on how to fulfill its interoperability obligations.

These two “specification proceedings,” focused on iOS and iPadOS, are expected to conclude within six months.

The DMA mandates that Apple must offer third parties “free and effective interoperability” with the hardware and software features governed by iOS and iPadOS. The EU is now stepping in to clarify what that entails.

“Today marks the first time we are using specification proceedings under the DMA to help Apple comply with its interoperability obligations through constructive dialogue,” said Margrethe Vestager, the outgoing EU competition chief.

“Our goal is to ensure fair and open digital markets. Effective interoperability, particularly with smartphones and their operating systems, plays a key role in this effort.”

The Commission emphasized that Apple is required to provide third-party developers and businesses with free and effective access to hardware and software features controlled by iOS and iPadOS.

The first specification proceeding will focus on how Apple’s iOS handles interoperability with devices such as headphones, smartwatches, and virtual reality headsets, especially in areas like notifications, device pairing, and connectivity.

While the EU has not specified exact targets, it may address common complaints such as the lack of true Bluetooth multipoint support for AirPods or the inability of Garmin watch users to send quick replies when paired with an iPhone.

AirPods Pairing

Although AirPods may not directly fall within this scope, the Commission’s focus could clarify the boundaries.

The second proceeding will examine how Apple manages interoperability requests from third-party developers who wish to integrate their products with iOS and iPadOS devices.

In a statement, Apple indicated that it has already introduced secure ways for developers to request additional iPhone and iPad interoperability.

However, the company warned that compromising the system protections it has built could jeopardize the security of European consumers.

The European Commission plans to communicate its preliminary findings to Apple, outlining the steps the company should take to comply with the DMA’s interoperability requirements. This summary will also be published for public feedback from third parties.

If Apple fails to meet the obligations, it could eventually face penalties of up to 10% of its global annual revenue—though such fines would only follow a lengthy investigation into non-compliance.

Apple was designated as a “gatekeeper” under the DMA in September last year, alongside other tech giants like Microsoft, Meta, Amazon, and Alphabet.

As gatekeepers, these large platforms are seen as providing essential services that can significantly affect market competition.

Samsung Galaxy S25 Ultra Teased Ahead of January 2025 Launch

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Samsung’s Galaxy S family, with a projected launch in January 2025, is poised to set the standard for smartphones in the first half of the year once again.

Notably, Samsung appears to be preparing a major upgrade for the Galaxy S25 lineup, particularly the Galaxy S25 Ultra.

The internal codename for the S25 Ultra, “paradigm,” hints at something significant.

These insights into the Galaxy S25 Ultra come from the well-informed team at GalaxyClub in The Netherlands.

They point out that recent design leaks indicate a subtle but noticeable change, shifting towards a more angular, box-like shape by smoothing out the previously curved edges of the device.

However, the true significance of the “paradigm” label likely lies beneath the surface, inside the device. In the ever-advancing smartphone industry, there’s a constant race to push the boundaries of technology.

Year after year, the Galaxy S series, along with the broader market, sees improvements in camera quality, display technology, and processing power, driven by advancements like Moore’s Law. Each new model is inevitably better than its predecessor.

Samsung Galaxy S24 Ultra

While it’s possible that a paradigm shift could involve new hardware, it’s more likely that Samsung would introduce such a game-changing element in its Galaxy Z foldable phones during the summer months. Another possibility is a transformative change in software.

In January 2024, Samsung launched Galaxy AI, an advanced artificial intelligence suite that has become one of the largest in the smartphone market due to its widespread compatibility across various Galaxy S and Galaxy A models. The large Galaxy user base helped this software gain traction.

When Google launched the second generation of its smartphone AI with the Pixel 9 series in August, it raised the bar.

Samsung could make a significant leap in 2025 with enhanced AI features, which could be seen as a true “paradigm-shifting” moment. One promising area is Samsung’s growing emphasis on health and lifestyle.

Expanding AI capabilities to collect health data from an array of new accessories and provide enhanced analysis and personalized advice could indeed redefine expectations, depending on how far Samsung is willing to push innovation in this space.

As the launch date approaches, with about four months to go, more details about Samsung’s flagship smartphone will likely emerge, and the full scope of the “paradigm” shift will become clearer.

Sky Glass Television Goes Down Due To Technical Problems

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Hundreds of Sky Glass television and Sky streaming service users have reported experiencing issues with their devices.

On Thursday evening, users began reporting technical problems, with some Sky Glass TVs not functioning correctly or even failing to turn on.

Reports of these problems, submitted to the outage monitoring platform Downdetector, numbered in the hundreds just before 21:00 BST on Thursday.

However, by Friday morning, many customers were still experiencing issues and continued to report problems with their devices.

A Sky spokesperson addressed the situation, saying, “We are sorry that some Sky Glass and Stream customers are currently experiencing issues when trying to switch on their devices.”

The company advised customers to manually restart their TVs and devices by following a troubleshooting guide available on its website.

One social media user reached out to Sky’s help account on X (formerly Twitter), complaining that their Sky Glass TV had been out of service for nearly 11 hours.

Sky Glass TV

“We pay a lot of money each month for the use of your services and understand at times faults happen, but 11 hours so far with no end in sight, it’s not good,” the user wrote.

Sky Glass is a smart TV that operates via broadband, allowing users to stream content directly without needing an aerial or satellite dish.

Those affected by the issue have speculated that a faulty update from Sky might be responsible for rendering their TVs non-functional, often referred to as “bricked.”

One user posted a video on X showing their TV failing to turn on, with the red standby light flashing slowly.

Frustrated customers also took to Sky’s community forum to share their experiences and search for solutions.

One user expressed regret over purchasing the Sky Glass TV, stating that the technical issues had caused them to miss the first half of a Champion’s League football match.

Similar issues were also being reported by users of the Sky Stream “puck,” a device that provides access to content from various apps, including Netflix and Disney+.

Recalled Playstation Game Concord Took $400 Million To Produce Over the Years

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It was clear that Sony was headed for a significant loss with Concord, considering its enormous budget, poor player turnout, and unprecedented early shutdown.

However, new information suggests the situation may be even worse than initially thought.

According to a report by Colin Moriarty of Sacred Symbols, based on a source who worked on Concord, the game’s budget exceeded all expectations, reaching a staggering $400 million, divided into two phases of development.

By the time the game reached its alpha stage, $200 million had already been spent. It remains unclear how much of that amount came from the original owners and investors versus Sony’s contribution.

From 2021 to the game’s 2024 launch, Sony invested an additional $200 million.

When the game was shown in its alpha stage, it was reportedly in such poor condition that Sony felt it necessary to pour in that much more just to bring it to a “minimally viable” product.

A major expense involved outsourcing large parts of the game to other studios. By the first quarter of 2023, critical aspects such as onboarding and monetization had not yet been developed.

This might explain the pricing strategy and absence of “battle passes,” rather than it being a deliberate choice to shift the model. It could also account for the poor quality of the earned cosmetics.

The ongoing cost to maintain the game would have run into millions of dollars per month. Concord represents the most expensive game Sony has ever released and its largest financial loss to date.

While other games currently in development may have higher budgets, in terms of completed projects, Concord holds the record for being the costliest. It’s considered a complete loss.

Concord Game

Concord was initially envisioned as “the future of PlayStation,” with grand comparisons made to Star Wars. There were ambitious plans for the game to cross into multiple media platforms, including involvement in Amazon’s Secret Level series.

Internally, a “toxic positivity” culture pervaded, where criticism of the game was not allowed. Even aspects like character design couldn’t be meaningfully altered. No one was able to steer the project in a different direction.

This project was described as the “baby” of Herman Hulst, CEO of Sony Interactive, who championed the game extensively.

Some of this still feels baffling, even aside from the immense budget, which in the world of AAA game development is somewhat believable.

But how does a company, after seeing a game in a “laughable” alpha state two years ago, frantically outsource work to get it finished, and still believe it is the “future of PlayStation” or that it could become a Star Wars-like franchise?

Such lofty comparisons have been made before, like with Bungie’s Destiny, which succeeded and has thrived for a decade. Concord, by contrast, lasted only two weeks.

This scenario reflects the confirmed reports of “toxic positivity,” where even if the project’s failings seemed obvious, no one was allowed to say it out loud—especially not when the game was so heavily supported by the head of Sony Interactive.

Investing this much hope in a poorly performing game arguably raises questions about whether such leadership is fit for the role.

The head of Firewalk, the studio behind Concord, has already stepped down, and it seems unlikely the team will survive.

The studio may either be dissolved into other parts of Sony or shut down entirely. This could go down as the biggest financial disaster in video game history, and accountability is essential. The blame should not fall on the rank-and-file workers in this case.

Microsoft Wants More Revenue From Xbox Division While A Handheld Console in Working

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Microsoft has set ambitious revenue and profit targets for its Xbox division as it prepares for an upcoming presentation at the Tokyo Game Show.

Facing stiff competition from Sony and Nintendo, Xbox Series X/S sales have fallen behind, prompting Microsoft to expand its revenue streams beyond console sales.

This includes growing its Xbox Game Pass subscription service, raising prices, and releasing Xbox-exclusive games on more popular platforms.

Microsoft’s push for profits has also driven several major acquisitions, such as Bethesda and Activision Blizzard. The latter acquisition has been key in keeping Xbox profitable, according to the company’s latest financial report.

A recent interview has provided more insight into Xbox’s current strategy, with sources revealing that the company is under particularly “challenging” profit goals set by Microsoft.

A profile interview with Xbox president Sarah Bond mentions that Microsoft’s gaming unit is operating under difficult financial targets, according to insiders familiar with Xbox’s operations.

While Bond did not directly comment on these claims, she acknowledged the challenges facing Xbox, stressing that playing it safe would be a mistake. “The opportunity on the other side is way bigger for all of us,” Bond stated.

Although there are no exact figures for Xbox’s financial goals, Microsoft’s $68.7 billion (£56 billion) acquisition of Activision Blizzard has likely raised the company’s expectations, particularly with the financial powerhouse Call of Duty now under Xbox’s umbrella.

This may also explain why Xbox increased the price of Game Pass, with the upcoming Call of Duty: Black Ops 6 being available exclusively on the more expensive Ultimate tier when it launches on October 25.

While it’s unclear if this strategy will increase Xbox Game Pass subscriptions and profits, Xbox is not abandoning the hardware business.

Xbox Series S and X (Photo: Microsoft)

Microsoft has repeatedly hinted at plans for the next generation of consoles, promising a “technological leap” that seems ambitious.

Xbox Gaming CEO Phil Spencer has suggested that a handheld device will be part of the next-gen plans, and Bond has touched on the idea, though in vague terms.

Bond discussed a handheld device as another way to bring an “Xbox-specific experience” to new gamers whose habits have not yet been formed.

She is quoted as saying, “I want people to think no matter who you are, you can come to Xbox and find a game. It’s for you.”

It seems increasingly clear that Xbox is working on a handheld console, though it remains uncertain whether this will be a standalone device or a hybrid like the Nintendo Switch.

Recent rumors suggest Sony may also be developing a handheld console for its next-gen plans, hinting that both companies could be heading in the same direction.

Whether this strategy will lead to Xbox’s next console being successful is still up in the air, with some speculating that answers won’t come until 2026.

Bond has acknowledged the long-term stakes, saying, “I’m making decisions now that we’re going to live with in the next decade,” indicating an awareness of the high stakes involved.

In the near term, Xbox will take the stage at the Tokyo Game Show on Thursday, September 26, at 11 a.m. BST.

The presentation will be streamed across Xbox’s social channels and the event’s official YouTube page.

Youtube Will Now Show Ads on Paused Videos Claiming A Seamless Experience

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YouTube has now introduced a new form of advertising that users can’t avoid, even by pausing a video.

After rolling out longer, unskippable ads, the platform, owned by Google, confirmed on Thursday that it has “widely rolled out Pause ads to all advertisers.”

These ads appear on the side of the screen when a video is paused, as seen in various social media posts.

A Google spokesperson described the feature as “seamless for viewers” and explained that it allows users to engage more with brands while enhancing the YouTube experience.

“It’s been a beneficial update for the entire YouTube ecosystem and one of the elements of the modern CTV ads experience,” they said.

Many voiced frustration over yet another unavoidable form of advertising on the platform.

Youtube Platform

One user on X complained, “Seriously @YouTube? You’re putting up ads when you pause a video now?”

Another Reddit user, in all caps, stated: “THIS IS THE MOST ANNOYING ‘FEATURE’ (if you can even call it a feature) YET.”

While these pause ads may be irritating for some, YouTube offers an ad-free experience through its premium subscription, which costs $13.99 a month for individuals.

Philipp Schindler, a Google executive responsible for sales at both Google and YouTube, mentioned during an Alphabet earnings call that the company had seen “strong traction” after introducing pause ads in 2023 on internet-connected TVs for video streaming.

Although Google did not disclose specific financial results, it confirmed that the pause ads have been profitable.

“Initial results show that pause ads are driving strong brand lift results and are commanding premium pricing from advertisers,” Schindler shared during the call in April.

Microsoft Bring Copilot Pages To Enable Business Interactions In A Collaborative Space

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Microsoft has introduced its new Copilot Pages feature, designed as a platform for “multiplayer AI collaboration.”

Copilot Pages enables users to interact with Microsoft’s Copilot chatbot and bring its responses into a shared page, where multiple users can collaboratively edit the content in real-time.

“You and your team can work together on a page with Copilot, seeing everyone’s contributions live and collaborating with Copilot as a partner, adding content from your data, files, and the web to your page,” explained Jared Spataro, Microsoft’s corporate vice president of AI at work.

“This represents a completely new way of working—combining human-to-AI-to-human collaboration in a multiplayer environment.”

Copilot Pages begins rolling out to Microsoft 365 Copilot customers today and will become generally available to all subscribers later this month.

It builds upon Microsoft’s previous work with Loop, a competitor to Notion, which features modular, Lego-like Office documents for collaborative tasks.

One of the key features of Copilot Pages is the ability to share pages via a link, allowing colleagues to join in and edit just as they would with a shared Word document.

Pages can also be embedded into other pages as components. Because it’s integrated with Microsoft’s BizChat, a work hub for Copilot, users can pull in data from the web or from internal files to create various project materials, such as meeting notes, business pitches, or project plans.

Microsoft Copilot

Microsoft envisions Copilot Pages as a new model of working, integrating both human and AI input into a unified canvas.

Moreover, Copilot Pages is now being extended to over 400 million people who can access Microsoft’s free Copilot chatbot when signed in with a business Microsoft Entra account.

This move is part of Microsoft’s broader initiative to enhance Copilot for business, which includes improving the AI assistant across various Office applications.

In addition to Copilot Pages, Microsoft is also launching its Copilot agents for businesses today. These agents, first announced at the Build conference earlier this year, function like virtual employees, automating routine tasks.

Unlike a passive chatbot that waits for queries, these agents will proactively handle tasks like monitoring email inboxes or automating data entry processes that would otherwise require manual input from employees.

Subscribers to Microsoft 365 Copilot will also gain access to a new agent builder within Copilot Studio.

“Anyone can now quickly create a Copilot agent directly within BizChat or SharePoint, unlocking the full potential of the vast knowledge stored in your SharePoint files,” Spataro noted.

These agents will appear as virtual colleagues within apps like Teams or Outlook, allowing users to interact with them by simply @ mentioning the agent to ask questions or delegate tasks.

Sleep Apnea Feature in Apple’s Latest Smart Watch Gets FDA Approval

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The U.S. Food and Drug Administration (FDA) has granted approval for sleep apnea detection on the Apple Watch Series 9, Series 10, and Watch Ultra 2, as announced on Monday. This approval comes just four days before the official release of the Series 10 on September 20.

This new feature, revealed at the recent iPhone 16 event, will be included in the upcoming watchOS 11 update.

To function, it requires users to track their sleep for at least 10 nights within a 30-day period. During this time, the watch also monitors nightly sleep disturbances using its built-in accelerometer.

Classified by the FDA as an “over-the-counter device to assess the risk of sleep apnea,” Apple emphasizes that the feature is not intended to provide a diagnosis.

Apple Watch Series 9

Instead, it is designed to alert users to the possibility of sleep apnea and encourage them to consult a healthcare professional for further evaluation.

Sleep apnea, which can cause intermittent pauses or shallow breathing during sleep, is linked to a range of symptoms, including insomnia, headaches, daytime fatigue, and more serious long-term health issues, according to the Mayo Clinic.

Apple is not the first to introduce sleep apnea detection in consumer electronics. Withings has offered this capability for some time, and Samsung recently gained FDA approval for the feature on its Galaxy Watch series.

Interestingly, the sleep apnea detection feature comes as another capability — blood oxygen monitoring — remains disabled on Apple Watches in the U.S. due to an ongoing patent dispute.

Tile Brings An AirTag Competitor To Market With A Dedicated Emergency Button

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Tile was one of the pioneers in the gadget tracking industry, long before Apple introduced the AirTag and a variety of other alternatives entered the market. Now, it has returned with a refreshed lineup, thanks to its new owner, Life360.

While still providing a way to track your keys, wallets, bags, and other tech, the new Tile by Life360 range also focuses on enhancing personal safety and security.

This is the first set of new models released since Life360 acquired Tile in 2021, and they include the familiar Tile Mate, Tile Pro, Tile Slim, and Tile Sticker.

These trackers return for 2024 with updated logos and four fresh color options. They all offer extended Bluetooth range and louder rings compared to earlier models, but the standout feature this time is the new SOS mode.

By pressing the Tile button three times, the device sends an alert to your Life360 Circle, consisting of your family and trusted friends, along with your exact location.

This feature provides an extra layer of security, especially when walking home late at night. It’s also simpler to activate than your phone’s SOS or emergency mode.

Importantly, these alerts don’t require any sort of subscription—although Life360 does offer a variety of membership options for those who want extra features such as roadside assistance, location history, and emergency dispatch services.

Much like before Life360’s acquisition, Tile continues to operate independently rather than partnering with Apple’s Find My or Google’s Find My Device ecosystems.

However, with 70 million active users who can relay Bluetooth signals, it remains the most robust third-party tracking service available.

Life360 claims that its app is installed on one in twelve smartphones. For example, when I used the app, it showed that I was within a 10-mile radius of 469 other Tile users, even though I live in a rural area.

Tile Tracking Device (Photo: Future)

Tile works with both iOS and Android devices, allowing me to track my wallet with a Tile Slim using my Google Pixel phone, while my wife, an Apple user, could have a Tile Mate attached to her house keys.

One key feature is that Life360 isn’t forcing current Tile users to switch to a new app. The two apps remain separate, with an option to connect both if desired, but it’s not mandatory.

After using the new models for a week, I’ve been impressed by how seamlessly everything integrates with both apps.

The Tile app, in particular, is still excellent for locating lost items, showing their location on a map and allowing me to ring them remotely. The increased volume of the Tile Pro meant I could hear it even when it was buried behind a sofa in another room.

The Tile Pro still feels like the most premium of the group, with its metal frame complementing my car keys. It also has a user-replaceable battery that lasts for a full year of tracking.

Another useful feature is the ability to ring connected smartphones from the Tile, even if they are on silent.

The enhanced Bluetooth range allowed me to monitor devices throughout my house, including the Tile Sticker I discreetly placed under the seat of my bike. The Tile Sticker is incredibly small, even smaller (though thicker) than an Apple AirTag.

The Tile Slim was a perfect fit for my wallet, but it could just as easily be slipped into an inner pocket of a bag or the lining of a suitcase. The baby blue model I tested stood out nicely from my credit cards, ensuring I wouldn’t mistake it for one at a store.

The new Tile by Life360 lineup is available for purchase now, directly from the Tile website as well as from major tech retailers. The prices are £25 for each Tile Mate, £35 for the Tile Pro, £30 for the Tile Slim, and £25 for each Tile Sticker.

Nintendo Ends Support For Splatoon 3 After 2 Years of Launch

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Nintendo has announced that Splatoon 3, the Switch-exclusive title, will no longer receive regular updates.

However, in a tweet addressing the end of these updates, Nintendo reassured fans that the game will continue to be available online.

Seasonal events like Splatoween, Frosty Fest, Spring Fest, and Summer Nights will return annually, suggesting that players can expect four Splatfests per year moving forward.

Weapon adjustments will still be made “as needed,” and events such as Big Run, Eggstra Work, and Monthly Challenges will persist “for the time being.”

This news comes two years after the release of Splatoon 3, the third-person, ink-based team shooter, which launched on the Nintendo Switch.

As of March 2024, the game had achieved significant success, selling an impressive 11.96 million copies.

Splatoon 3 on Nintendo

The conclusion of regular updates for Splatoon 3 coincides with anticipation surrounding Nintendo’s next-generation console.

Although the company has not provided any concrete details, the community refers to it as the Switch 2, with its release anticipated no earlier than April 2025.

Given the popularity of the Splatoon series, it seems likely that a new installment will be released in the future.

While specifics about the Switch 2 remain under wraps, Nintendo has promised ample stock at launch, which should help counter scalping.

Rumors circulating about the new console’s capabilities include magnetic Joy-Cons and the possibility of backwards compatibility with older controllers.

If these leaks are accurate, players may also be able to enjoy both physical and digital games from the current Switch, including Splatoon 3, on the new system.

Sony’s Playstation Division is Not Moving To Building Gaming PCs, More Consoles To Come

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It seems that among enthusiasts, the popularity of PCs is rising at a noticeable rate. Many were shocked by the $700 price tag of the newly announced PS5 Pro, with some expressing that they’d rather invest in building a high-end PC.

While there’s been debate over whether you can build an equivalent gaming PC for the same price, $700 certainly puts you in the range of a powerful machine.

Despite this, PlayStation co-CEO Hideaki Nishino remains unfazed. In an interview with Nikkei, he stated, “I think that many mobile games have ads, and PCs can be difficult to set up.

With PlayStation, you can immediately play the content you purchased as soon as you turn it on.

Playstation 5 Pro (Photo: Sony)

The products are clearly displayed in stores, so buying software is an intuitive experience.”

While Sony is bringing its games to PC, Nishino emphasized that consoles remain their top priority.

“We are aiming to expand the game market by bringing content to PCs. There’s no question that home consoles will be the core of our business, but by offering titles on other devices, we can reach a broader audience.”

Do you think the growing interest in PCs poses a threat to PlayStation’s business, or will there always be a demand for the simplicity and convenience that consoles offer?

Google To Create Timeline Rolling Out AI Features To Older Pixel Devices

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It has been approximately a month since Google unveiled the Pixel 9 series, and as usual, the latest flagship comes with exclusive features. The Pixel 9 series is no different. The exciting part?

These features often become available to older Pixel models after a while, and it appears Google is now preparing to introduce some new camera and editing tools to older Pixel phones as well.

According to a recent report, indications within the Google Photos app suggest that two new Magic Editor features—Auto Frame and Reimagine—will soon be available for older Pixel devices. These tools are expected to roll out to:

  • Pixel 6 series
  • Pixel 7 series
  • Pixel 8 series

Auto Frame utilizes AI to automatically center the subject of a photo, even if it requires slightly stretching the image. Reimagine allows users to change the background of their photos for a refreshed look.

Google is reportedly developing three different versions of the Photos app: one for non-Pixel devices, one for Pixel phones released between 2021 and 2023 (such as the Pixel 6, 7, and 8), and another for the latest Pixels from 2024 onward.

Latest Google Pixel 9 Devices (Photo: Google)

Interestingly, although the newest AI features are naturally included in the Photos app for the latest Pixel models, code fragments for Reimagine and Auto Frame are also appearing in version 6.99 of the Photos app on older Pixels.

This suggests that Google is likely preparing to extend these features to its 2021–2023 flagships. Currently, these features do not seem to be available for non-Pixel devices.

There is no official timeline for when older Pixels will receive the new Magic Editor features, but they are expected to be included in a forthcoming Feature Drop.

If you own a Pixel 6, 7, or 8, you should keep an eye out, as these useful tools might be coming your way soon.

It’s always a positive development when older devices gain access to new features, and Google appears to be performing well in this regard.

If you have a Pixel 8, you may not be considering an upgrade anytime soon, but that doesn’t mean you should miss out on the latest advancements Google has to offer.

Apple To Bring Sideloading Apps For European iPad Users With iPadOS 18

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Apple has announced that sideloading will be introduced to European iPad users with the release of iPadOS 18 on September 16.

This update will bring the tablets in line with the iPhone, which saw similar changes six months earlier due to the European Union’s Digital Markets Act.

According to a post on the developer’s blog, several updates will take effect on September 16:

  • EU users will be able to download iPadOS apps not only from the App Store but also through alternative distribution methods.

As previously noted in May, if developers have agreed to the Alternative Terms Addendum for Apps in the EU, the first annual installs of iPadOS apps will start to accrue, and the reduced App Store commission rate will apply.

  • Alternative browser engines will be supported in iPadOS apps.
  • Historical App Install Reports in App Store Connect, which can be used with the fee calculator, will now include iPadOS data.

For European iPad users, sideloading will introduce the following changes:

  • Third-party payments: Developers will be allowed to offer third-party payment systems, and users can utilize alternative payment wallets.
iPad OS 18 (Photo: Apple)
  • Browser choice: During iPad setup, users will have the option to select other browsers as their default.
  • Third-party marketplaces: Users can download third-party marketplaces and apps through them, including platforms like the Epic Games store and Fortnite.

iOS 18 and iPadOS 18 will feature a new Default Apps section in Settings, where users can see all available default apps.

Apple has indicated that future updates will allow users to set default preferences for tasks such as dialing phone numbers, sending messages, translating text, navigating, managing passwords, selecting keyboards, and filtering call spam.

Apple also disclosed that EU users will have the option to delete default apps such as the App Store, Messages, Photos, Camera, and Safari.

While users have been able to remove some default apps previously, the removal of apps like Messages and the App Store was not allowed due to concerns about system integration.

Apple now appears to have found a way to decouple these apps from core system functions.

Additionally, Apple has recently updated its App Store and third-party marketplace policies for European users, and further changes may be forthcoming.

The company might be required to eliminate the Core Technology Fee that developers incur when offering their apps outside the App Store.

Major Gaming Companies Face Scrutiny At EU Court For Charging Money By Misleading Practices

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Seven major gaming companies, including Epic Games, Electronic Arts, and Roblox, have been accused by the European Consumer Organisation (BEUC) of misleading consumers into spending money.

The BEUC filed a complaint today in collaboration with the European Commission and the European Network of Consumer Authorities, targeting additional companies such as Activision Blizzard, Mojang Studios, Supercell, and Ubisoft.

The complaint details how consumers are frequently “tricked” into overspending through deceptive tactics involving in-game currency.

The BEUC has recommended banning in-game and in-app paid currencies or restricting access to these systems for individuals under 18. It also calls for enhanced consumer protection by clarifying legal rights.

“The online world presents new challenges for consumer protection, and it should not be a domain where companies exploit loopholes to increase their profits,” stated BEUC Director General Agustin Reyna.

“Regulators need to act to ensure that even though the gaming world is virtual, it must still adhere to real-world regulations.”

Reyna emphasized, “Premium in-game currencies are deliberately designed to deceive customers and have a significant impact on children.

Major Gaming Companies

Companies are fully aware of the vulnerability of younger consumers and use manipulative tactics to encourage excessive spending.”

In response, Video Games Europe asserted that its members “always comply with European consumer laws” regarding in-game currency and purchases.

“Players can fully enjoy games without spending money, allowing them to try games without any initial cost or obligation,” the statement said.

“Video Games Europe and its members advocate for fair and transparent principles in the purchase of in-game content, including in-game currency.”

The statement also highlighted that the PEGI Code of Conduct mandates that developers make the real-world cost of in-game currency clear and straightforward at the point of purchase.

Gaming companies have faced similar complaints for years. For example, Electronic Arts has been criticized for its use of loot boxes in FIFA’s Ultimate Team mode, leading to a class action lawsuit in 2020 alleging violations of gambling laws.

In 2022, Epic Games was ordered to pay $520 million to settle charges from the US Federal Trade Commission for “tricking users into making unwanted charges,” in violation of children’s privacy laws.

Russia To Setup System Worth $660 Million To Block VPNs in The Country To Strengthen Censorship

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Russia’s Ministry of Digital Development intends to invest nearly 60 billion roubles ($660 million) over the next five years to enhance its Internet censorship system known as Technical Measures to Combat Threats (TSPU).

The primary aim is to improve tools for blocking virtual private networks (VPNs) and restricting access to content deemed illegal or restricted by the Russian government.

The TSPU system utilizes deep packet inspection (DPI) to monitor and block access to services and websites considered harmful by the Russian authorities.

The system can be triggered by various types of traffic, including IP-based, SNI-based (Server Name Indication), and QUIC-based (Quick UDP Internet Connection), resulting in six distinct blocking mechanisms.

Controlled by Roskomnadzor, the government agency responsible for blocking services (such as the Telegram messenger) and websites, TSPU was formalized under a 2019 law mandating Internet service providers to install government-supplied equipment to ensure ‘stability and security of the Internet.

By 2022, over 6,000 devices had been installed across Russia.

The planned upgrades for the TSPU system from 2025 to 2030 include enhancing existing systems and installing new ones at communication nodes to accommodate network expansion and increasing traffic.

The modernization efforts will involve acquiring new hardware and software, enhancing the system’s capabilities with new and updated signatures, and developing the Automated Security System (ASBI).

This upgrade will boost TSPU’s bandwidth to 725.6 Tbps and improve its efficiency in blocking VPNs.

The primary focus of this upgrade is to improve VPN blocking capabilities, as VPNs are frequently used by Russian citizens to circumvent government blocks on websites like YouTube and access independent media.

Crackdown Against VPNs (Photo: bne IntelliNews)

While Roskomnadzor has already made significant progress in curbing VPN usage, the new funding aims to increase its ability to block 96% of VPNs.

Experts, however, suggest that TSPU may still face challenges in blocking all VPN protocols. Although the system can detect and block common VPN protocols like OpenVPN and WireGuard, other protocols remain difficult to track.

This suggests an ongoing struggle between VPN developers and government censors, with both sides continually adapting their strategies.

Mazay Banzaev, who operates the popular Amnezia VPN service, expressed confidence that software developers will continue to innovate ways to bypass government restrictions, despite the Russian government’s increased investment in censorship systems.

This $660 million initiative is officially part of a broader government project focused on digital transformation and the development of the data economy.

Other related activities include creating a unified platform to combat fraud and a system to block phishing websites.

Since Russia’s invasion of Ukraine in 2022, the government’s control over Internet content has intensified.

The government has blacklisted opposition media websites and banned foreign social media platforms, presenting these actions as part of a larger information war with the West.

This recent surge in censorship reflects Russia’s increased efforts to manage online narratives and block opposition voices.

The TSPU system has clearly been prioritized in the government’s recent budget, with the new 60 billion rouble allocation significantly exceeding Roskomnadzor’s entire 2023 budget of 32.15 billion roubles ($354 million).

This highlights the importance of expanding Russia’s censorship infrastructure amid rising geopolitical tensions.

Nestle Water To Pay €2 Million For Illegal Activity in France Avoiding Criminal Charges

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Nestlé’s water subsidiary, which produces brands such as Perrier, has agreed to pay €2 million to settle French investigations into the use of illegal wells and the treatment of mineral water, according to prosecutors on Tuesday, September 10.

Frédéric Nahon, the prosecutor in the eastern town of Epinal, announced that this non-prosecution agreement is the “biggest concerning the environment signed in France to date.”

The agreement concludes initial investigations into unauthorized wells and fraudulent practices related to filtering its mineral waters.

This practice is illegal in France, where mineral waters are required by law to remain natural.

In addition to the €2 million payment, the Swiss company, which also produces Vittel and San Pellegrino, has committed to spending €1.1 million over the next two years on environmental restoration projects in several French towns where it operates.

Nestle Waters (Photo: Keystone)

Nahon explained that the settlement was justified because Nestlé had cooperated with the investigation, brought its practices into compliance, and no public health risks were identified.

The deal, he added, “while penalizing the unauthorized activities, facilitates a quicker resolution, remediation of environmental damage, and compensation for several parties.”

A local environmental organization welcomed the agreement, but consumer advocacy groups expressed outrage.

Ingrid Kragl, a fraud expert at Foodwatch, called the decision “scandalous” and said it sends “a very bad message about a climate of impunity:

Nestlé Waters can deceive consumers around the world for years and get away with it by pulling out its checkbook.”