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Xbox To Move Away From Exclusive Titles For Future Consoles

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A credible insider has suggested that Xbox may be moving away from permanent console exclusivity as a core strategy.

The year 2024 marked a significant shift in this approach, with Microsoft starting to release its first-party games on rival platforms, including PlayStation and Nintendo. It appears that this multiplatform strategy is set to expand further in the future.

Earlier in the year, Xbox leadership announced that four of its first-party titles—Pentiment, Sea of Thieves, Grounded, and Hi-Fi Rush—would be coming to PlayStation and Nintendo consoles.

This shift surprised many Xbox fans and was reportedly driven by Microsoft’s internal efforts to recover the $68.7 billion spent acquiring Activision Blizzard.

Over the course of 2024, additional Xbox first-party games were confirmed for the PlayStation 5, such as Doom: The Dark Ages and Indiana Jones and The Great Circle.

Xbox Game Pass and Indiana Jones

Indiana Jones and The Great Circle, in particular, has been highlighted as a major win for Xbox Game Pass, which had a strong showing throughout 2024. The game’s inclusion in the service added significant value to the platform.

At The Game Awards 2024, Obsidian Entertainment revealed that its upcoming title, The Outer Worlds 2, will launch simultaneously on PS5 next year.

This announcement has further fueled speculation about the end of Xbox’s console exclusivity model.

Xbox and Playstation

Addressing the situation, reliable Microsoft insider Jez Corden recently stated on Twitter that the “era” of permanent Xbox console exclusives is effectively “over.”

He claimed that existing and upcoming exclusives like Senua’s Saga: Hellblade 2, Avowed, and South of Midnight will eventually be available on PS5 and other competing platforms.

Every Xbox First-Party Game Reportedly Heading to PS5

“It’s cuz they don’t want to just mandate it on teams that aren’t set up yet for multiplatform simultaneous development. But the era of Xbox having permanent console exclusives is over.” — Jez (@JezCorden), December 13, 2024

According to Corden, the reason Xbox hasn’t yet announced remaining console exclusives for PS5 is that it doesn’t want to impose a “mandate” on first-party studios that aren’t yet prepared for “multiplatform simultaneous development.”

This indicates that all Xbox first-party studios are likely working on PS5—and possibly Nintendo Switch 2—versions of their current and upcoming Series X/S exclusives.

The inclusion of “simultaneous” in his remarks suggests that future Xbox first-party titles might launch on PS5, Series X/S, and PC on the same day.

Iconic Xbox Franchises Could Expand to PlayStation

Corden’s comments open the door to the possibility of iconic Xbox franchises like Halo, Gears of War, and Forza appearing on PlayStation in the future.

Supporting this perspective, Microsoft Gaming CEO Phil Spencer has previously stated that the company has no “red lines” for which Xbox titles could come to PlayStation, even leaving the door open for a PS5 release of the next Halo game.

As Microsoft moves forward with this approach, the company will likely need to craft careful messaging about the evolving nature of Xbox console exclusivity to avoid alienating its core audience.

HDMI 2.2 Update With Higher Specs Requiring A More Robust Cable

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The HDMI Forum, the organization responsible for the HDMI standard, has announced plans to reveal a new specification during a press conference on January 6th.

This upcoming release promises to support “a wide range of higher resolutions and refresh rates.” According to an email from the HDMI Forum, these enhanced capabilities will require “a new cable.”

As VideoCardz suggests, this new specification is likely to be HDMI 2.2. The HDMI Forum’s email hints at this as well, stating that two of the event’s scheduled speakers represent the HDMI Licensing Administrator, which is responsible for licensing “Version 2.2 of the HDMI specification.”

HDMI 2.1, first introduced in 2017 and subsequently updated with minor lettered revisions, currently supports up to 48Gbps bandwidth, 120Hz variable refresh rates, and resolutions as high as 10240 x 4320.

HDMI 2.2

VideoCardz speculates that the new specification might push these limits further, potentially achieving higher resolutions and frame rates without relying on Display Stream Compression.

The mention of a new cable serves as a timely reminder that, much like USB-C, not all HDMI cables are created equal.

It seems improbable that the HDMI Forum would alter the port itself, so existing cables will likely remain compatible with the updated specification.

Some older cables might even support its higher bandwidth requirements. However, there’s always a possibility that new cables will be necessary to fully utilize the enhanced features when they arrive.

Nintendo Switch 2 Leaks, Case Company Reveals Final Design and Dimensions

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Nintendo may want to consider hiring a few famous Italian plumbers, given that it seems like leaks are popping up everywhere these days.

Another Chinese manufacturer has shared images of an upcoming accessory for the Nintendo Switch 2, and once again, we’re looking at a familiar design that has already made the rounds.

The latest images were shared by Towkay Vortex on Facebook, who posted: “Switch accessories company has just sent me an email that they will have 3 models of Switch 2 Accessories. Do you want to order case, first?”

Nintendo Switch 2 Silicone Case Leak

The console design closely resembles the Nintendo Switch 2 mockup sent to YouTuber SwitchUp by a Chinese manufacturer. The new images show key features that align with those leaks.

What stands out includes the same eight-inch display, slightly larger Joy-Con controllers that feature the new rear buttons, and a USB-C port located on the top next to the headphone jack and game card slot.

The design shown in these images corresponds with previous Nintendo Switch 2 leaks, which have included photos of the redesigned Joy-Con controllers.

Given that manufacturers typically wouldn’t produce accessories unless they were confident about the dimensions and features of the console, the evidence strongly suggests that these images and prior leaks are indeed representative of the Nintendo Switch 2 design

Nintendo’s choice to maintain a similar design to the Switch OLED is perhaps unsurprising.

Aside from a larger screen, a few subtle design tweaks like improved ventilation and the addition of mysterious back buttons on the Joy-Con controllers, the design hasn’t changed drastically.

What’s Inside Matters the Most

While the design may not seem revolutionary, it’s what’s under the hood that makes the Nintendo Switch 2 exciting.

Nintendo has yet to share specific details about the console’s power and performance, but the company has promised to provide an official announcement for its next console by March 31, 2025.

Given the increasing presence of leaks and images like these, it might make sense for Nintendo to accelerate its timeline. Many had expected the Switch 2 to be announced back in September, but now it seems increasingly likely that January will mark the official reveal.

A More Competitive Handheld Market

Nintendo will likely want to ensure its new console is well-positioned in the market, especially as competition is heating up.

Microsoft has essentially confirmed that it is developing its own Xbox handheld, while Sony is also rumored to be working on a new PlayStation Portable, or PSP 2.

On top of that, portable gaming PCs like the Steam Deck and the Asus ROG Ally X have introduced additional competition, making the handheld gaming space more crowded and competitive than it was in 2017 when the Nintendo Switch first launched.

Nintendo’s strategy moving forward will involve ensuring that the Switch 2 can carve out a strong foothold in this competitive market, whether by revealing its capabilities sooner rather than later or by leveraging its proven formula with Switch fans and gamers worldwide.

Apple iOS 18.2 Addressing Major Security Vulnerabilities, Urging Users To Update Immediately

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Apple has officially rolled out iOS 18.2, introducing the first major Apple Intelligence features alongside 21 critical security updates that users are urged to apply immediately.

This update is expected to prompt many iPhone users to transition to iOS 18, given the significant security enhancements it brings.

The iOS 18.2 release addresses critical vulnerabilities in the iPhone Kernel and WebKit, the underlying engine of the Safari browser, among other issues. These patches fix flaws that could allow attackers to execute malicious code on a device.

Additionally, Apple has discontinued the option to remain on iOS 17 for devices compatible with iOS 18. For older devices, Apple released iOS 17.7.3, which addresses 14 vulnerabilities.

However, the compatibility for this update is limited to specific models, including the iPad Pro 12.9-inch 2nd generation, iPad Pro 10.5-inch, and iPad 6th generation.

This change highlights Apple’s push for users with newer devices to adopt iOS 18, as staying on iOS 17 leaves devices vulnerable.

What’s Fixed in iOS 18.2?

Apple has kept details about the iOS 18.2 security patches limited to allow users ample time to update before malicious actors can exploit the vulnerabilities.

Among the key fixes are three Kernel flaws (CVE-2024-54494, CVE-2024-54510, and CVE-2024-44245), with one potentially allowing apps to cause system crashes or corrupt Kernel memory.

A particularly concerning issue in libexpat (CVE-2024-45490) could enable remote attackers to terminate apps unexpectedly or execute code.

Apple iOS 18.2

Similarly, two libxpc vulnerabilities were patched, one of which allowed apps to gain elevated privileges.

WebKit, which powers Safari, received updates to address four flaws that could lead to memory corruption when interacting with malicious web content.

Another critical vulnerability in the Passwords app (CVE-2024-54492) was patched to resolve a risk where attackers in privileged network positions could alter traffic due to the use of unencrypted HTTP for downloading icons.

The issue was resolved by switching to HTTPS, a secure protocol. Researchers from Mysk flagged this vulnerability, noting the potential risk since iOS 18’s launch.

Sean Wright, head of application security at Featurespace, emphasized the importance of addressing the issue promptly, urging users to update as soon as possible.

Other Updates Released Alongside iOS 18.2

In addition to iOS 18.2 and iOS 17.7.3, Apple released updates across its ecosystem, including Safari 18.2, macOS Sequoia 15.2, macOS Sonoma 14.7.2, macOS Ventura 13.7.2, watchOS 11.2, tvOS 18.2, and visionOS 2.2. These updates fix various vulnerabilities, particularly in WebKit and Safari.

Why Update to iOS 18.2 Now?

The sheer number of security fixes and the fact that users cannot remain secure on iOS 17 make updating to iOS 18.2 crucial. Beyond security, the update introduces exciting new features, including the integration of OpenAI’s ChatGPT with Siri for the first time.

iOS 18.2 is available for iPhone XS and newer models, as well as various iPad generations, including iPad Pro 13-inch, iPad Pro 12.9-inch 3rd generation, iPad Air 3rd generation, iPad 7th generation, and iPad mini 5th generation.

To update, go to Settings > General > Software Update and install iOS 18.2 today to ensure your device remains secure and up-to-date with Apple’s latest innovations.

Microsoft Steps Back From TPM 2.0 Chip Requirement For Windows 11, Letting Unsupported Devices Install The OS

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Less than a week after Microsoft reiterated that requiring a TPM 2.0 chip for Windows 11 was “non-negotiable,” the company has unexpectedly published a support page detailing how to install the OS on devices that don’t meet its minimum system requirements. However, this option comes with several caveats.

The support page is laden with disclaimers, starting with a strong recommendation against installing Windows 11 on unsupported hardware.

Microsoft warns users that proceeding with this action could result in compatibility issues, and those attempting it should be prepared to accept the associated risks.

Additionally, the company states that devices with ineligible hardware may not receive updates, including critical security patches. Moreover, any damage resulting from a lack of hardware compatibility will not be covered under the manufacturer’s warranty.

While specific upgrade instructions aren’t included in the document, the process will likely rely on familiar tools like Windows Update in Settings, the Installation Assistant, or installation media.

Microsoft also notes that unsupported systems running Windows 11 will display a desktop watermark and a notification in the Settings app indicating that system requirements aren’t met. Although these indicators can be removed by modifying the system registry, such alterations may carry their own risks.

The document does provide detailed instructions for rolling back from Windows 11 to Windows 10 for users who encounter problems on unsupported hardware.

Windows 11 (Photo: Microsoft)

Microsoft emphasizes that the “Go Back” feature in the Recovery options is only available for ten days after installing Windows 11.

This announcement follows last week’s comments from Microsoft Senior Product Manager Steven Hosking, who reaffirmed the importance of the TPM 2.0 requirement.

The TPM 2.0 chip, he explained, plays a crucial role in securing sensitive data by generating and storing encryption keys, performing cryptographic operations, and shielding passwords.

Microsoft’s shift in approach to Windows 11 requirements is surprising, considering its previous hardline stance.

The change may be influenced by market trends, as Windows 10’s global market share increased last month while Windows 11 saw a slight decline.

However, Windows 11 continues to perform well in the Steam survey, where it maintains its position as the most popular OS among gamers.

Support for Windows 10 is set to end in October 2025, but Microsoft will offer businesses and consumers the option to pay for extended security updates.

Apple Working on Collaborating With Sony To Make Gaming Controllers For Apple Vision Pro

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In his Power On newsletter, Mark Gurman revealed that Apple plans to introduce support for traditional VR game controllers on the Apple Vision Pro and has reportedly approached Sony to help advance this initiative.

The goal is to enhance the Vision Pro’s gaming capabilities, an area where the device has struggled to stand out.

Gurman reports that a future version of visionOS will incorporate support for third-party hand controllers, though no specific timeline has been disclosed:

Apple is now working on a major effort to support third-party hand controllers in the device’s visionOS software and has teamed up with Sony Group Corp. to make it happen.

As part of this collaboration, Apple is said to be exploring the integration of Sony’s PlayStation VR2 controllers. Progress has reportedly been made, with both companies working together toward this goal:

Apple approached Sony earlier this year, and the duo agreed to work together on launching support for the PlayStation VR2’s hand controllers on the Vision Pro.

Playstation VR2

Inside Sony, the work has been a monthslong undertaking, I’m told. And Apple has discussed the plan with third-party developers, asking them if they’d integrate support into their games.

However, not everything has gone as planned. Apple and Sony initially intended to announce this feature last month, but it has been delayed. According to Gurman, the announcement is still expected unless unforeseen circumstances lead to its cancellation.

In addition to working with Sony, Apple has reportedly prototyped a “wand” device for the Vision Pro, resembling an Apple Pencil, to enable more precise control.

Currently, the Apple Vision Pro supports traditional gaming controllers from Xbox and PlayStation for Apple Arcade titles. However, it lacks compatibility with standard VR controllers, limiting its ability to run most VR games.

Gurman’s report also notes that Apple has sold fewer than 500,000 units of the Vision Pro, with user engagement levels falling short of expectations. The introduction of proper VR gaming support could potentially improve sales and broaden the device’s appeal.

Despite these challenges, Apple remains committed to the Vision Pro product line. While bulky headsets may not be a permanent fixture in the tech landscape, Apple’s investment in the Vision Pro indicates no plans for discontinuation in the near future.

Google Photos Introduces Its Own Spotify Wrapped Version Looking Back At Memories

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Google Photos is introducing a new way to relive your favorite moments from the past year with the rollout of its “2024 Recap” feature.

Announced today, this enhanced experience blends a curated collection of photos and personalized insights with dynamic graphics and cinematic effects, creating a year-in-review presentation that captures what users have been up to over the last 12 months.

While Google Photos has offered annual review features in previous years, this updated version bears a closer resemblance to Spotify Wrapped, offering deeper insights into your year’s activities.

The 2024 Recap provides detailed statistics, such as the total number of photos taken, the length of your longest photo streak, the colors you photographed most frequently, your most-photographed individuals, and the people you smiled with the most.

Google Photos

For select U.S. users with the Gemini feature enabled in the Photos app, there’s an optional version of Recap that includes personalized captions highlighting the “two biggest moments from your year.”

The Recap will initially be featured in the Google Photos Memories carousel throughout December and then move to the photo grid in January. It also supports sharing across messaging and social media platforms, making it easy to spread your year-in-review highlights.

However, there are a few limitations. The Recap feature is only accessible to users with the Face Groups setting enabled, which relies on facial recognition to identify and cluster similar faces.

Due to regional restrictions, this setting—and by extension, the Recap feature—is not available worldwide, meaning some users may not have access to these end-of-year highlights.

Rivian Opens Access To All EV Users Through Their Charging Network in The US

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Over the past year, electric vehicle manufacturers have shown a growing willingness to cooperate, particularly when it comes to their charging networks.

Many automakers are now adopting Tesla’s North American Charging System (NACS), which is quickly becoming the new industry standard. Now Rivian is taking a major step by allowing drivers of other brands’ EVs to use its charging locations.

For the first time ever, non-Rivian EV drivers will be able to charge their vehicles at Rivian’s next-generation charging locations.

The first of these new Rivian Adventure Network stations opens today at the Joshua Tree Charging Outpost in California.

Before the end of the year, Rivian has plans to open additional locations in Texas, Colorado, Illinois, Montana, Pennsylvania, Michigan, and New York.

Rivian EV Charging System

These new stations are equipped for rapid charging up to 900 volts and feature CCS connectors, which are compatible with NACS-equipped EVs when paired with the appropriate adapter. Rivian has also indicated that support for native NACS connectors will be introduced in the near future.

While Rivian’s move is beneficial to other EV drivers, it’s not entirely about charity. This decision is also a strategic business move to generate revenue.

The charging stations include a tap-to-pay feature, meaning drivers can use them without needing to download the Rivian app.

Rivian has ambitious plans to expand its Adventure Network with over 3,500 DC fast chargers in total.

The company already has 91 Adventure Network sites in the United States, with plans to add 12 more. Additionally, Rivian drivers still have access to Tesla Superchargers, which provides added convenience.

Developer Behind Mario & Luigi Series Reveal How The New Project Was Almost Shelved

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After the unfortunate closure of AlphaDream, the long-time developer behind the Mario & Luigi series, many fans believed the beloved franchise might never see another installment.

However, a recent Ask the Developer feature reveals that even Nintendo came close to shelving the series before partnering with Acquire to co-develop Mario & Luigi: Brothership.

The interview includes insights from Akira Otani and Tomoki Fukushima of Nintendo EPD, along with Acquire’s director Haruyuki Ohashi and designer Hitomi Furuta, who discussed the game’s conception and development prior to its release earlier this year.

When asked about fan reactions to the revival after such a long hiatus, Otani shared:

“For a long time, we held numerous internal discussions about creating a new installment after Mario & Luigi: Paper Jam. Our goal was to innovate with hardware advancements while preserving the charm of the classic Mario & Luigi games.

Balancing these objectives was challenging, and there was a point when we thought continuing the series might be impossible. We even considered giving up.

Mario & Luigi Series (Photo: Nintendo)

“Eventually, after much deliberation, we decided to approach Acquire. After multiple conversations with Ohashi-san, I became confident that Acquire could help us realize our vision of bringing Mario & Luigi into 3D. That’s when we agreed to begin joint development.

“It was equally important to retain the ‘Mario & Luigi-like’ essence of the series. To ensure this, we also brought in some former AlphaDream staff members who had worked on previous titles.”

This collaboration resulted in a triumphant return for the series, but the future of Nintendo’s partnership with Acquire remains uncertain.

Recent reports suggest Sony’s potential acquisition of Kadokawa Corporation, Acquire’s parent company, which could complicate future collaborations. For now, though, fans can celebrate the successful revival of Mario & Luigi on the Nintendo Switch.

The full interview offers additional fascinating details about the game’s development. Designer Hitomi Furuta mentioned that early designs initially gave Mario a “more rugged, edgier” look, but Nintendo recommended revising the visuals to align with the series’ established aesthetic, ensuring it remained recognizable to long-time fans.

We’re thrilled to see Mario & Luigi back in action and can only hope this marks the start of a new era for the cherished franchise.

OnePlus 13 Confirmed For January 2025, Features, Pricing and Specs

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After its initial debut in China this past October, it has now been officially confirmed that the OnePlus 13 will launch globally in January 2025. However, a specific release date has yet to be announced.

In a post shared on the OnePlus Community today, Pete Lau revealed that the OnePlus 13’s international rollout is set for January 2025.

While an exact date remains unspecified, the earlier release timeline in China compared to last year’s OnePlus 12 hints that the global launch may occur early in the month.

Lau stated: That’s not all. I’m thrilled to share that in January 2025, we’ll reveal the OnePlus 13, our next flagship.

It’s going to be an experience that redefines excellence, and I can’t wait for you to be part of it.

A landing page on the OnePlus website suggests—albeit loosely—that the global release could take place around January 5.

The OnePlus 13 will be among the first devices in the US to feature the Snapdragon 8 Elite processor.

It will also offer hardware enhancements, including new cameras and a flat display, among other updates.

The rest of Lau’s post marks OnePlus’ 11th anniversary, reflecting on 2024 launches like the OnePlus 12, Buds 3 Pro, and Watch 2.

Looking ahead to 2025, the post teases new AI-driven features in OxygenOS as part of an ongoing collaboration with Google.

OnePlus 13 Phone
OnePlus 13 Phone

The 13th-generation flagship, launching during OnePlus’s 11th year in business, will be available in three colors: Midnight Ocean (blue), Black Eclipse (black), and Arctic Dawn (white).

Notably, the blue variant marks the brand’s entry into a micro-fiber vegan leather design. While this material choice isn’t entirely new—Android brands like Motorola have experimented with it before—LG once opted for genuine leather with the G4.

More significantly, the OnePlus 13 brings a major upgrade in durability. Unlike its predecessors, it features genuine water resistance, becoming the first OnePlus device to achieve an IP68 + IP69 rating.

This means it can withstand exposure to hot tubs and high-pressure water, marking a clear improvement over the OnePlus 12, which launched in early 2024 with an IP65 rating.

While teardowns of the OnePlus 12 suggested it was more water-resistant than officially stated, sparking debates among tech enthusiasts, the OnePlus 13 eliminates any ambiguity—this time, the water resistance is official.

Currently available in China, it remains unclear whether the specifications for the OnePlus 13 in the U.S. and Canada will match the Chinese version.

The flagship launched in China in October, becoming one of the first Android devices globally to feature Qualcomm’s Snapdragon 8 Elite processor. It offers up to 1TB of storage and runs OxygenOS 15, based on Android 15.

Additionally, the maximum RAM capacity has been increased from 16GB to 24GB, a move designed to enhance AI capabilities—a trend overseas manufacturers have been going through to maximize smartphone functionality.

Realme Confirms First Device With 8000mAh Battery, Fast Charging Upto 80W, Releasing Next Year

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Realme may not be a well-known name in the US, but the brand has gained recognition for producing Android smartphones equipped with high-capacity batteries.

The newest Realme GT 7 Pro features a robust 6,500mAh battery, while the budget-friendly Realme 12 Pro Plus 5G, priced under $400, includes an impressive 5,000mAh capacity.

Both phones also boast fast charging capabilities, with the GT 7 Pro supporting 120W charging and the Realme 12 Pro Plus 5G offering 67W charging.

Now, it seems Realme is aiming to push its already advanced high-capacity, fast-charging technology further with its upcoming flagship device.

According to a report by leaker Digital Chat Station on Weibo (as relayed by Android Authority), Realme is currently testing three new battery variations, all offering larger capacities than the GT 7 Pro.

These options are reportedly being considered for the brand’s next flagship smartphone:

  • A 7,000mAh battery with 120W fast charging, capable of a full charge in just 42 minutes.
  • A 7,500mAh battery with 100W fast charging, achieving a full charge in 55 minutes.
  • An 8,000mAh battery with 80W fast charging, requiring 70 minutes to charge fully.
Realme GT 3

The specific device that will feature one of these configurations remains unnamed by Digital Chat Station. It might be the Realme GT 8 Pro, potentially launching in 2025.

Regardless, the leaked details suggest Realme faces a trade-off decision between prioritizing battery capacity or charging speed for its upcoming flagship.

Among the options, the 8,000mAh battery, while offering the highest capacity, has relatively slower charging at 80W, taking 70 minutes to reach a full charge.

However, this trade-off may not be a significant drawback, as such a large battery could easily provide more than a full day of usage, making overnight charging sufficient for most users.

Even at its slowest rumored charging speed of 80W, Realme’s potential flagship batteries would surpass the charging capabilities of leading smartphones from competitors like Apple and Samsung, which continue to lag behind in this area.

By offering battery capacities of 7,000mAh, 7,500mAh, or even 8,000mAh, Realme would further solidify its position as a leader in battery and charging technology.

Intel Arc Battlemage B580/B570 and AMD Navi 44 GPU, Early Performance Figures Suggest Competition With RTX 4060 Ti

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Intel’s upcoming Arc Battlemage B580/B570 GPUs are expected to outperform NVIDIA’s current GeForce RTX 4060 Ti, with early benchmarks suggesting superior performance for these next-gen graphics cards.

This development offers a look into the capabilities of Intel’s “Battlemage” series, though much of the performance details have remained under wraps, leaving many wondering what to expect upon release.

While some specifications of Intel’s Battlemage GPUs have been revealed, it was recently disclosed by Golden Pig Upgrade that the B580 and B570 models will feature better performance than NVIDIA’s mid-range offering, the RTX 4060 Ti, according to synthetic benchmarks.

Interestingly, Golden Pig Upgrade also noted that AMD’s “Navi 44” — the company’s upcoming budget-friendly GPUs — are expected to compete with the RTX 4060 Ti as well.

While the comparison may not be entirely fair due to the generational differences between the products, it indicates that both Intel and AMD are positioning their next-generation GPUs as strong contenders in the low-to-mid-end market.

This suggests that the upcoming GPUs from both companies will offer solid alternatives to NVIDIA’s offerings in the budget segment.

Intel Arc Battlemage B580

The RTX 4060 Ti is considered one of the leading GPUs for budget-conscious users, and it’s anticipated that Intel’s Battlemage B580/B570 and AMD’s Navi 44 will offer similar price-to-performance ratios.

It appears that Intel and AMD are shifting their focus towards capturing a significant share of the mid-range GPU market, as NVIDIA has a clear lead in the high-end GPU race.

However, this shift could give Intel and AMD a competitive advantage in a broader segment of the GPU industry.

This strategy aligns with AMD’s previous statements regarding its future roadmap. A few months ago, the company revealed its UDNA architecture, signaling a departure from competing solely on high-end performance.

Instead, AMD expressed a desire to focus on appealing to a wider consumer base, particularly in the budget segment.

Intel seems to be following a similar approach with its Battlemage GPUs, which could make their affordable next-gen options more attractive than NVIDIA’s offerings in the same price range. As for the release timeline,

Intel’s Battlemage GPUs are expected to launch by mid-December, while AMD’s Navi 44 GPUs are slated for release around CES 2025, likely in Q1.

Donkey Kong Country Returns HD Trailer Builds Hype For Highly Anticipated Launch on Nintendo

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Nintendo has revealed a new trailer showcasing all the Donkey Kong Country games currently available on the Switch, gearing up for the much-anticipated release of Donkey Kong Country Returns HD, set to launch on January 16, 2024.

For fans with a Nintendo Switch Online subscription, the service offers access to the classic SNES Donkey Kong Country trilogy.

This includes the original Donkey Kong Country, the fan-favorite Donkey Kong Country 2: Diddy’s Kong Quest, and the adventurous Donkey Kong Country 3: Dixie Kong’s Double Trouble, all available to play right now.

Switch players can also purchase Donkey Kong Country: Tropical Freeze as a standalone title.

Originally developed by Retro Studios for the Wii U, this version features the addition of a Funky Mode, tailored for the Switch, while preserving the engaging gameplay and creative level design that made the original a standout platformer.

Donkey Kong Country Returns (Photo: Nintendo Switch)

The trailer also offers another glimpse at the upcoming Donkey Kong Country Returns HD, marking the third release of Retro Studios’ groundbreaking entry into the series.

The updated visuals show a notable improvement over the debut trailer earlier this year.

While it’s still a modest remaster rather than a full overhaul, Forever Entertainment seems to have successfully brought the visuals closer to the high standards set by Tropical Freeze.

With so much Donkey Kong content available, it’s evident that Nintendo is leveraging the franchise to tie in with its new theme park expansion in Japan.

However, the spotlight on Donkey Kong has sparked speculation about what might be next for the iconic character.

Could a brand-new Donkey Kong game be on the horizon? Or perhaps that long-rumored crossover with 3D Mario?

Alibaba Reveals The QwQ AI Model To Compete With Open AI’s o1

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Alibaba, the Chinese retail giant, has revealed an open-source alternative to OpenAI’s o1 artificial intelligence (AI) model, naming it QwQ.

According to Alibaba, this new model rivals OpenAI’s current reasoning models, offering comparable capabilities.

The QwQ-32B model is available under the Apache 2.0 license, enabling its use in commercial projects. However, it has not yet been fully released, indicating that its development is ongoing.

Alibaba joins other major tech companies in the open-source AI space, following Meta’s release of Llama 3.1, which operates under a similar licensing framework.

Despite sharing an open-source approach, Meta’s Llama 3.1 and Alibaba’s QwQ differ significantly in their design and purpose.

QwQ stands out as a reasoning model, designed to simulate human-like problem-solving processes and verify its own conclusions.

This enables it to address more complex challenges compared to traditional large language models (LLMs) like ChatGPT-4 and Claude 3.5.

In an example shared by Alibaba, QwQ demonstrated a detailed step-by-step explanation of its reasoning while solving math problems.

Using Hugging Face’s Spaces, users can test these capabilities and observe how the model applies its parameters in practice.

QwQ AI Model

One demonstration of QwQ’s analytical abilities involved identifying the number of “R”s in the word “strawberry,” a seemingly simple task that has stumped other AI models in the past.

Hugging Face prominently features this question as a standard test for new AI systems.

When asked, QwQ-32B provided an exhaustive explanation of its reasoning process, highlighting a common issue in AI systems where data is broken into tokens for processing, occasionally leading to overly complex responses.

Although Alibaba’s Qwen team reports that QwQ surpasses OpenAI’s o1-preview and Mini models in three benchmarks, including the MATH-500 benchmark—focused on intricate, word-heavy math problems—the model’s real-world performance remains to be fully evaluated.

These benchmarks suggest a promising capability, but broader testing and user feedback will ultimately determine how it measures up in practical applications.

Notably, concerns persist regarding restrictions imposed on Chinese-developed AI systems, which could limit their utility.

For example, when asked basic questions such as “Who is Xi Jinping?” QwQ declined to provide an answer, reflecting the constraints often placed on such technology.

As development continues, the AI community awaits QwQ’s full release and real-world testing to see how it fares against competitors in practical scenarios.

Microsoft Denies Using Consumer Data For AI Model Training Over Connected Experiences

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Microsoft has rejected allegations that it leverages Microsoft 365 applications—including Word, Excel, and PowerPoint—to collect data for training its artificial intelligence (AI) models.

The claims originated from a Tumblr blog post, which accused Microsoft of using the “Connected Experiences” feature to gather user data from Word and Excel for AI training purposes. The post gained traction on social media, prompting a response from the tech giant.

“Microsoft does not use customer data from Microsoft 365 consumer and commercial applications to train large language models.

Additionally, the Connected Services setting has no connection to how Microsoft trains large language models,” a Microsoft spokesperson clarified in a statement to BleepingComputer on Monday.

Microsoft further emphasized that this optional feature, enabled by default since its introduction in April 2019, serves specific functionalities unrelated to AI training.

“The Connected Experiences feature powers capabilities such as co-authoring, real-time grammar suggestions, and access to web-based resources,” the company stated.

“These features are activated by default because users naturally expect such tools in a cloud-connected productivity suite. However, customers retain full control and can modify their Connected Experiences settings at any time.”

According to Microsoft’s support site, the Connected Experiences feature is designed to:

  • Offer design suggestions, editing tips, or data insights based on Office content through tools like PowerPoint Designer or Translator.
  • Allow users to download online resources such as templates, images, 3D models, videos, and reference materials, including Office templates and PowerPoint QuickStarter.
Microsoft Company

Users who wish to enable or disable this feature can do so through their Office apps. To adjust these settings, they need to go to File > Account > Account Privacy > Manage Settings and modify the “Connected experiences” preferences.

Microsoft reiterated the purpose of this feature in its response. “The Connected Experiences setting enables cloud-backed features designed to enhance productivity within Microsoft 365 apps.

These include suggesting relevant information and images from the web, enabling real-time co-authoring and cloud storage, and providing tools like Word Editor, which offers spelling and grammar recommendations,” the company explained.

Moreover, Microsoft highlighted that its AI-enhanced tools, such as PowerPoint Designer (which helps create visually appealing slides) and Word Editor (which provides writing and grammar suggestions), have been part of Microsoft 365 for years.

These features rely on simpler machine learning algorithms rather than generative AI or large language models.

The company also pointed out that since the setting’s introduction in 2019, enterprise administrators have had the ability to control whether connected experiences are available to their organization’s users.

These controls extend across devices running Microsoft 365 Apps, including Mac, iOS, and Android, through various policy settings designed to manage privacy.

Wolfs Canceled Sequel, The Project Didn’t Happen Because of Disagreement With Apple TV

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Jon Watts, director of Wolfs, has opened up about a canceled sequel to the Brad Pitt and George Clooney action comedy, revealing that he returned the funds provided by Apple TV+ for the project because he “no longer trusted” the streaming platform.

Wolfs, which Watts both wrote and directed, starred Pitt and Clooney as rival professional fixers forced to collaborate despite their preference for working alone. The film marked the duo’s first on-screen reunion since 2008.

Initially slated for a wide theatrical release, Wolfs was instead shifted by Apple TV+ to a limited theater run followed by a streaming debut on September 27, 2024.

The decision, announced in August, made Wolfs the most-watched film in Apple TV+ history upon release.

Despite this success, the filmmakers expressed disappointment over the abrupt change in distribution strategy, which disrupted their plans for a broader cinematic rollout.

Watts Speaks Out on the Sequel and Streaming Pivot

In a recent interview, Watts detailed his frustrations with Apple’s decision-making process:

I showed Apple my final cut of Wolfs early this year. They were extremely enthusiastic about it and immediately commissioned me to start writing a sequel.

But their last-minute shift from a promised wide theatrical release to a streaming release was a total surprise and made without any explanation or discussion. I wasn’t even told about it until less than a week before they announced it to the world.”

Watts further criticized Apple for misrepresenting his involvement with the sequel in their press materials.

I was completely shocked and asked them to please not include the news that I was writing a sequel.

They ignored my request and announced it in their press release anyway, seemingly to create a positive spin to their streaming pivot. And so I quietly returned the money they gave me for the sequel.

Wolfs Film (Photo: Apple TV+)

The director added that he refrained from publicly addressing the situation at the time to avoid tarnishing the reputation of the original film:

I didn’t want to talk about it because I was proud of the film and didn’t want to generate any unnecessary negative press. I loved working with Brad and George (and Amy and Austin and Poorna and Zlatko) and would happily do it again.

But the truth is that Apple didn’t cancel the Wolfs sequel, I did, because I no longer trusted them as a creative partner.

Clooney Responds to Reports on Salaries

In a separate controversy surrounding the film, George Clooney publicly addressed claims about his and Pitt’s earnings for Wolfs.

It was reported that both actors were paid over $35 million for their roles. Clooney disputed the figures, emphasizing the impact such misinformation could have on the film industry:

Whatever her source was for our salary, it is millions and millions and millions of dollars less than what was reported.

And I am only saying that because I think it’s bad for our industry if that’s what people think is the standard bearer for salaries. I think that’s terrible, it’ll make it impossible to make films.

Background and Legacy of Wolfs

Despite the turmoil surrounding its release and sequel, Wolfs achieved notable success on Apple TV+.

The film’s engaging storyline and the dynamic pairing of Pitt and Clooney were widely praised, but the shift away from a wide theatrical release has left lingering disappointment for the creative team.

Sony Handheld Device Based on PS5 System, Portable Gaming With A Screen

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Sony is reportedly developing a new handheld gaming device, described as a potential successor to the PlayStation Portable (PSP) and PS Vita.

This upcoming handheld is rumored to complement the PS5 and could position itself as a competitor to the anticipated Nintendo Switch 2 and Valve’s Steam Deck.

According to Bloomberg, this PS5-compatible handheld is still in the early stages of development and may be years away from release—if it materializes at all. There remains the possibility that Sony might abandon the project.

The report indicates that the PlayStation Portal, originally envisioned as a standalone product similar to the Steam Deck, later evolved into a device dependent on streaming via a PS5 console.

However, recent updates to the PlayStation Portal have introduced a cloud-streaming beta for PS Plus Premium members, enabling the device to play games without requiring a PS5 console.

Sony’s interest in re-entering the handheld gaming market aligns with broader industry trends.

Sony Dedicated Handheld Device

Microsoft Gaming CEO Phil Spencer has openly expressed interest in developing an Xbox handheld, although such a device is also “a few years out” and may never reach production.

Meanwhile, Nintendo is expected to reveal the Switch 2 in the coming months, with the company confirming earlier this month that the new system will support backward compatibility with the current Switch library.

If realized, the PS5 portable system would mark Sony’s return to the handheld gaming space for the first time since the PS Vita’s release.

The PS Vita launched in Japan in 2011 and arrived in North America in early 2012. Despite a strong start, the system was discontinued in Japan in early 2019, shortly before the PS5’s debut.

Sony’s earlier handheld, the PlayStation Portable (PSP), made its debut in Japan in 2004 and North America in 2005.

During its lifespan, the PSP competed with Nintendo’s Game Boy Advance and Nintendo DS, remaining a prominent player in the handheld gaming market throughout the mid-to-late 2000s.

The Witcher 3 Mod That Adds HD Textures To Improve Visuals Upto 4K Resolution

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The most popular creation for The Witcher 3 is an impressive HD texture pack, boasting an astounding 5.6 million downloads.

This project revamps a vast array of the game’s models and textures, enhancing their quality while preserving the artistic vision originally crafted by CD Projekt Red.

This mod increased an already visually stunning game to new heights, and with CDPR’s next-gen update, it now has a sequel.

If you’ve been considering a replay of Geralt’s journey in preparation for The Witcher 4, this mod provides the perfect opportunity.

Titled The Witcher 3 HD Reworked Project Next Gen Edition, the mod focuses on visual enhancement.

Created by modder ‘Halk Hogan,’ it completely overhauls the game’s visuals, including textures, models, materials, and more, delivering a level of detail that’s unprecedented.

Hogan describes the updates as being “counted in thousands,” emphasizing that the changes aim to make the game more detailed, realistic, and consistent while faithfully capturing the gritty, immersive atmosphere of the Witcher’s world.

Though the next-gen update already improved the game’s graphics, this mod pushes them to an entirely new level.

Hogan has upgraded many of The Witcher 3’s textures to 4K resolution, refining even the smallest details, from moss-covered rooftops to the polygons of a wheel.

The Witcher 3 Mod (Photo: Playstation)

Whether you’re going through the RPG’s world up close or admiring it from a distance, everything appears noticeably more detailed. Hogan assures that the updates align with the original artistic vision of CDPR, and the results speak for themselves.

All of Hogan’s revamped assets feature custom shaders and materials, lending objects an even more realistic appearance.

While it may be challenging to spot these upgrades at first glance, side-by-side comparisons highlight the remarkable improvements brought by the mod.

You can download Halk Hogan’s The Witcher 3 visual overhaul mod, complete with installation instructions, directly from its official page.

For those still playing the older version of The Witcher 3, Hogan previously released an HD rework mod for the base game in 2020, ensuring you can enhance Geralt’s world regardless of your game version. Otherwise, it’s a waiting game until the release of The Witcher 4.

Hogan’s dedication extends beyond The Witcher 3. They’ve also developed HD rework projects for other titles, including Starfield and Cyberpunk 2077, offering improved visuals for those games as well.

If you’ve yet to experience Geralt’s latest adventure on PC, this mod might spark your curiosity.

To prepare, you can review The Witcher 3 system requirements and ensure your rig meets the specs. Don’t forget to optimize your settings for maximum FPS to enjoy the best experience possible.

Microsoft Windows 365 Link Compact Device For Cloud Service Priced At $349

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Microsoft is revealing new hardware today, diverging from its usual Surface product lineup.

The Windows 365 Link, launching in April at $349, is a compact desktop PC designed solely for accessing the Windows 365 cloud service, as opposed to running Windows natively.

Design and Build

The Windows 365 Link is a minimalist black plastic box with a Windows logo embossed on the top.

Its appearance resembles a smaller, more compact version of the Windows Dev Kit 2023—an Arm desktop Microsoft introduced for developers a few years ago.

The device features a single USB-A port on the front for quick access, while the rear panel houses:

  • One USB-C 3.2 port
  • Two additional USB-A ports
  • A full-size DisplayPort
  • A full-size HDMI port
  • An Ethernet port
  • A power jack

Internal Specifications and Functionality

According to Windows Central, the fanless device uses an Intel processor (specific details undisclosed) and includes 8GB of RAM and 64GB of storage.

It runs a streamlined version of Windows tailored exclusively for connecting to peripherals and the Windows 365 cloud.

When disconnected from the Internet, the device is largely non-functional, though it likely offers basic functionality for configuring networks and managing accessories.

Despite its limited local capabilities, the hardware is well-suited for thin-client tasks.

Microsoft states the Windows 365 Link can support two 4K displays simultaneously and features Wi-Fi 6E and Bluetooth 5.3 connectivity for wireless peripherals, such as keyboards, mice, headsets, and more.

Microsoft Windows 365 Link

The device also handles video encoding and decoding locally to ensure smooth videoconferencing.

Thin Client Concept

The Windows 365 Link is Microsoft’s foray into “thin client” computing, a concept familiar to IT professionals.

Thin clients rely on minimal local hardware and a lightweight operating system, connecting users to powerful remote servers where data, applications, and settings reside.

This approach simplifies IT management, allowing administrators to upgrade or replace hardware without impacting user data or configurations.

End users, in turn, can access their work environment seamlessly from any compatible thin client.

Future Plans

Microsoft emphasizes that the Windows 365 Link is just the beginning of its Cloud PC product line.

“We’ll build more endpoints and form factors, scaling with our OEM partners to unlock more value and options,” Microsoft’s Anthony Smith stated in a company blog post FAQ, hinting at a broader ecosystem of devices in development.

Market Target and Outlook

Currently, the Windows 365 Link is aimed at businesses willing to invest in Windows 365 subscriptions, which start at $31 per user per month.

However, Microsoft reportedly envisions a consumer version of Windows 365, suggesting that the Link device could eventually play a role in making cloud PCs accessible to a broader audience. Pricing and availability for a potential consumer variant remain unannounced.

With the Windows 365 Link, Microsoft is positioning itself as a key player in the evolving space of cloud-based computing, offering businesses an efficient and scalable solution for managing user environments.

Apple is Releasing Urgent Updates For Zero-Day Exploits on All Devices

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Apple has rolled out critical security updates for iOS, iPadOS, macOS, visionOS, and the Safari web browser to mitigate two actively exploited zero-day vulnerabilities.

These vulnerabilities, which have been observed in the wild, are detailed as follows:

  • CVE-2024-44308 (CVSS score: 8.8): A vulnerability in JavaScriptCore that allows arbitrary code execution when processing malicious web content.
  • CVE-2024-44309 (CVSS score: 6.1): A WebKit cookie management vulnerability enabling cross-site scripting (XSS) attacks through malicious web content.

Apple resolved these flaws using improved checks for CVE-2024-44308 and enhanced state management for CVE-2024-44309.

While specific exploitation details remain sparse, the company acknowledged that these vulnerabilities “may have been actively exploited on Intel-based Mac systems.”

Discovery and Attribution

Clément Lecigne and Benoît Sevens from Google’s Threat Analysis Group (TAG) discovered and reported the vulnerabilities.

Their involvement suggests these flaws were likely exploited in highly targeted attacks, potentially linked to government-backed or mercenary spyware campaigns.

Devices and Updates

The updates apply to the following devices and operating systems:

  • iOS 18.1.1 and iPadOS 18.1.1
    • iPhone XS and later
    • iPad Pro 13-inch, iPad Pro 12.9-inch (3rd generation and later)
    • iPad Pro 11-inch (1st generation and later)
    • iPad Air (3rd generation and later)
    • iPad (7th generation and later)
    • iPad mini (5th generation and later)
Apple Updates
  • iOS 17.7.2 and iPadOS 17.7.2
    • iPhone XS and later
    • iPad Pro 13-inch, iPad Pro 12.9-inch (2nd generation and later)
    • iPad Pro 10.5-inch
    • iPad Pro 11-inch (1st generation and later)
    • iPad Air (3rd generation and later)
    • iPad (6th generation and later)
    • iPad mini (5th generation and later)
  • macOS Sequoia 15.1.1
    • Applicable to all Macs running macOS Sequoia
  • visionOS 2.1.1
    • Exclusively for Apple Vision Pro
  • Safari 18.1.1
    • Macs running macOS Ventura and macOS Sonoma

Broader Context

These updates mark the fourth set of zero-day vulnerabilities addressed by Apple in 2024.

Earlier in the year, Apple patched CVE-2024-27834, a vulnerability demonstrated at the Pwn2Own Vancouver hacking competition, alongside others resolved in January and March.

User Advisory

To mitigate potential threats, users are strongly encouraged to update their devices to the latest versions immediately.

These updates not only address the zero-day vulnerabilities but also ensure the security and stability of Apple’s ecosystem.