Home Blog Page 3

OnePlus 13 Confirmed For January 2025, Features, Pricing and Specs

0

After its initial debut in China this past October, it has now been officially confirmed that the OnePlus 13 will launch globally in January 2025. However, a specific release date has yet to be announced.

In a post shared on the OnePlus Community today, Pete Lau revealed that the OnePlus 13’s international rollout is set for January 2025.

While an exact date remains unspecified, the earlier release timeline in China compared to last year’s OnePlus 12 hints that the global launch may occur early in the month.

Lau stated: That’s not all. I’m thrilled to share that in January 2025, we’ll reveal the OnePlus 13, our next flagship.

It’s going to be an experience that redefines excellence, and I can’t wait for you to be part of it.

A landing page on the OnePlus website suggests—albeit loosely—that the global release could take place around January 5.

The OnePlus 13 will be among the first devices in the US to feature the Snapdragon 8 Elite processor.

It will also offer hardware enhancements, including new cameras and a flat display, among other updates.

The rest of Lau’s post marks OnePlus’ 11th anniversary, reflecting on 2024 launches like the OnePlus 12, Buds 3 Pro, and Watch 2.

Looking ahead to 2025, the post teases new AI-driven features in OxygenOS as part of an ongoing collaboration with Google.

OnePlus 13 Phone
OnePlus 13 Phone

The 13th-generation flagship, launching during OnePlus’s 11th year in business, will be available in three colors: Midnight Ocean (blue), Black Eclipse (black), and Arctic Dawn (white).

Notably, the blue variant marks the brand’s entry into a micro-fiber vegan leather design. While this material choice isn’t entirely new—Android brands like Motorola have experimented with it before—LG once opted for genuine leather with the G4.

More significantly, the OnePlus 13 brings a major upgrade in durability. Unlike its predecessors, it features genuine water resistance, becoming the first OnePlus device to achieve an IP68 + IP69 rating.

This means it can withstand exposure to hot tubs and high-pressure water, marking a clear improvement over the OnePlus 12, which launched in early 2024 with an IP65 rating.

While teardowns of the OnePlus 12 suggested it was more water-resistant than officially stated, sparking debates among tech enthusiasts, the OnePlus 13 eliminates any ambiguity—this time, the water resistance is official.

Currently available in China, it remains unclear whether the specifications for the OnePlus 13 in the U.S. and Canada will match the Chinese version.

The flagship launched in China in October, becoming one of the first Android devices globally to feature Qualcomm’s Snapdragon 8 Elite processor. It offers up to 1TB of storage and runs OxygenOS 15, based on Android 15.

Additionally, the maximum RAM capacity has been increased from 16GB to 24GB, a move designed to enhance AI capabilities—a trend overseas manufacturers have been going through to maximize smartphone functionality.

Realme Confirms First Device With 8000mAh Battery, Fast Charging Upto 80W, Releasing Next Year

0

Realme may not be a well-known name in the US, but the brand has gained recognition for producing Android smartphones equipped with high-capacity batteries.

The newest Realme GT 7 Pro features a robust 6,500mAh battery, while the budget-friendly Realme 12 Pro Plus 5G, priced under $400, includes an impressive 5,000mAh capacity.

Both phones also boast fast charging capabilities, with the GT 7 Pro supporting 120W charging and the Realme 12 Pro Plus 5G offering 67W charging.

Now, it seems Realme is aiming to push its already advanced high-capacity, fast-charging technology further with its upcoming flagship device.

According to a report by leaker Digital Chat Station on Weibo (as relayed by Android Authority), Realme is currently testing three new battery variations, all offering larger capacities than the GT 7 Pro.

These options are reportedly being considered for the brand’s next flagship smartphone:

  • A 7,000mAh battery with 120W fast charging, capable of a full charge in just 42 minutes.
  • A 7,500mAh battery with 100W fast charging, achieving a full charge in 55 minutes.
  • An 8,000mAh battery with 80W fast charging, requiring 70 minutes to charge fully.
Realme GT 3

The specific device that will feature one of these configurations remains unnamed by Digital Chat Station. It might be the Realme GT 8 Pro, potentially launching in 2025.

Regardless, the leaked details suggest Realme faces a trade-off decision between prioritizing battery capacity or charging speed for its upcoming flagship.

Among the options, the 8,000mAh battery, while offering the highest capacity, has relatively slower charging at 80W, taking 70 minutes to reach a full charge.

However, this trade-off may not be a significant drawback, as such a large battery could easily provide more than a full day of usage, making overnight charging sufficient for most users.

Even at its slowest rumored charging speed of 80W, Realme’s potential flagship batteries would surpass the charging capabilities of leading smartphones from competitors like Apple and Samsung, which continue to lag behind in this area.

By offering battery capacities of 7,000mAh, 7,500mAh, or even 8,000mAh, Realme would further solidify its position as a leader in battery and charging technology.

One UI 7.0 Significant Change Confirmed Ending Support For DeX

0

One UI 7.0 is poised to introduce significant updates to Samsung’s mobile operating system.

While Samsung has yet to reveal extensive details officially, several leaks have surfaced, including screenshots showcasing some of the design changes.

Alongside these updates, certain features are being discontinued, marking a shift in compatibility for some services.

Samsung DeX App for Windows Discontinued

Among the features being cut is the Samsung DeX app for Windows, a tool that allowed users to mirror their mobile device screens on their Windows PCs.

The app also facilitated seamless file transfers between the two devices via drag-and-drop functionality.

This decision does not impact the standalone DeX feature available on Samsung phones and tablets, which delivers a PC-like interface and supports input devices such as keyboards and mice.

Samsung UK’s website has confirmed this change. A note on the DeX page states:

“The DeX for PC on Windows OS will end support from One UI 7 version. We encourage customers to connect mobile phone and PC through the Link to Windows feature.”

One UI 7.0 (Photo: Samsung)

This decision aligns with Samsung’s effort to streamline its offerings.

Microsoft’s Link to Windows feature offers similar functionality but extends compatibility to a broader range of Android devices, making it a more versatile and optimized alternative.

Edge Panel Downloads Also Affected

In addition to discontinuing the DeX app for Windows, Samsung will also eliminate support for Edge Panel downloads from the Galaxy Store with One UI 7.0.

This suggests that Samsung has evaluated underutilized features and opted to remove them, focusing on simplifying the experience.

Streamlining for a More Unified Experience

The removal of these features reflects a broader trend toward simplification.

By directing users to widely supported and optimized solutions like Link to Windows, Samsung ensures better functionality while reducing redundancy in its ecosystem.

Similarly, removing underused features like Edge Panel downloads allows the company to focus its resources on features that have greater impact and adoption.

One UI 7.0 marks another step in refining Samsung’s mobile experience, balancing innovation with practicality.

Intel Arc Battlemage B580/B570 and AMD Navi 44 GPU, Early Performance Figures Suggest Competition With RTX 4060 Ti

0

Intel’s upcoming Arc Battlemage B580/B570 GPUs are expected to outperform NVIDIA’s current GeForce RTX 4060 Ti, with early benchmarks suggesting superior performance for these next-gen graphics cards.

This development offers a look into the capabilities of Intel’s “Battlemage” series, though much of the performance details have remained under wraps, leaving many wondering what to expect upon release.

While some specifications of Intel’s Battlemage GPUs have been revealed, it was recently disclosed by Golden Pig Upgrade that the B580 and B570 models will feature better performance than NVIDIA’s mid-range offering, the RTX 4060 Ti, according to synthetic benchmarks.

Interestingly, Golden Pig Upgrade also noted that AMD’s “Navi 44” — the company’s upcoming budget-friendly GPUs — are expected to compete with the RTX 4060 Ti as well.

While the comparison may not be entirely fair due to the generational differences between the products, it indicates that both Intel and AMD are positioning their next-generation GPUs as strong contenders in the low-to-mid-end market.

This suggests that the upcoming GPUs from both companies will offer solid alternatives to NVIDIA’s offerings in the budget segment.

Intel Arc Battlemage B580

The RTX 4060 Ti is considered one of the leading GPUs for budget-conscious users, and it’s anticipated that Intel’s Battlemage B580/B570 and AMD’s Navi 44 will offer similar price-to-performance ratios.

It appears that Intel and AMD are shifting their focus towards capturing a significant share of the mid-range GPU market, as NVIDIA has a clear lead in the high-end GPU race.

However, this shift could give Intel and AMD a competitive advantage in a broader segment of the GPU industry.

This strategy aligns with AMD’s previous statements regarding its future roadmap. A few months ago, the company revealed its UDNA architecture, signaling a departure from competing solely on high-end performance.

Instead, AMD expressed a desire to focus on appealing to a wider consumer base, particularly in the budget segment.

Intel seems to be following a similar approach with its Battlemage GPUs, which could make their affordable next-gen options more attractive than NVIDIA’s offerings in the same price range. As for the release timeline,

Intel’s Battlemage GPUs are expected to launch by mid-December, while AMD’s Navi 44 GPUs are slated for release around CES 2025, likely in Q1.

Donkey Kong Country Returns HD Trailer Builds Hype For Highly Anticipated Launch on Nintendo

0

Nintendo has revealed a new trailer showcasing all the Donkey Kong Country games currently available on the Switch, gearing up for the much-anticipated release of Donkey Kong Country Returns HD, set to launch on January 16, 2024.

For fans with a Nintendo Switch Online subscription, the service offers access to the classic SNES Donkey Kong Country trilogy.

This includes the original Donkey Kong Country, the fan-favorite Donkey Kong Country 2: Diddy’s Kong Quest, and the adventurous Donkey Kong Country 3: Dixie Kong’s Double Trouble, all available to play right now.

Switch players can also purchase Donkey Kong Country: Tropical Freeze as a standalone title.

Originally developed by Retro Studios for the Wii U, this version features the addition of a Funky Mode, tailored for the Switch, while preserving the engaging gameplay and creative level design that made the original a standout platformer.

Donkey Kong Country Returns (Photo: Nintendo Switch)

The trailer also offers another glimpse at the upcoming Donkey Kong Country Returns HD, marking the third release of Retro Studios’ groundbreaking entry into the series.

The updated visuals show a notable improvement over the debut trailer earlier this year.

While it’s still a modest remaster rather than a full overhaul, Forever Entertainment seems to have successfully brought the visuals closer to the high standards set by Tropical Freeze.

With so much Donkey Kong content available, it’s evident that Nintendo is leveraging the franchise to tie in with its new theme park expansion in Japan.

However, the spotlight on Donkey Kong has sparked speculation about what might be next for the iconic character.

Could a brand-new Donkey Kong game be on the horizon? Or perhaps that long-rumored crossover with 3D Mario?

Alibaba Reveals The QwQ AI Model To Compete With Open AI’s o1

0

Alibaba, the Chinese retail giant, has revealed an open-source alternative to OpenAI’s o1 artificial intelligence (AI) model, naming it QwQ.

According to Alibaba, this new model rivals OpenAI’s current reasoning models, offering comparable capabilities.

The QwQ-32B model is available under the Apache 2.0 license, enabling its use in commercial projects. However, it has not yet been fully released, indicating that its development is ongoing.

Alibaba joins other major tech companies in the open-source AI space, following Meta’s release of Llama 3.1, which operates under a similar licensing framework.

Despite sharing an open-source approach, Meta’s Llama 3.1 and Alibaba’s QwQ differ significantly in their design and purpose.

QwQ stands out as a reasoning model, designed to simulate human-like problem-solving processes and verify its own conclusions.

This enables it to address more complex challenges compared to traditional large language models (LLMs) like ChatGPT-4 and Claude 3.5.

In an example shared by Alibaba, QwQ demonstrated a detailed step-by-step explanation of its reasoning while solving math problems.

Using Hugging Face’s Spaces, users can test these capabilities and observe how the model applies its parameters in practice.

QwQ AI Model

One demonstration of QwQ’s analytical abilities involved identifying the number of “R”s in the word “strawberry,” a seemingly simple task that has stumped other AI models in the past.

Hugging Face prominently features this question as a standard test for new AI systems.

When asked, QwQ-32B provided an exhaustive explanation of its reasoning process, highlighting a common issue in AI systems where data is broken into tokens for processing, occasionally leading to overly complex responses.

Although Alibaba’s Qwen team reports that QwQ surpasses OpenAI’s o1-preview and Mini models in three benchmarks, including the MATH-500 benchmark—focused on intricate, word-heavy math problems—the model’s real-world performance remains to be fully evaluated.

These benchmarks suggest a promising capability, but broader testing and user feedback will ultimately determine how it measures up in practical applications.

Notably, concerns persist regarding restrictions imposed on Chinese-developed AI systems, which could limit their utility.

For example, when asked basic questions such as “Who is Xi Jinping?” QwQ declined to provide an answer, reflecting the constraints often placed on such technology.

As development continues, the AI community awaits QwQ’s full release and real-world testing to see how it fares against competitors in practical scenarios.

Microsoft Denies Using Consumer Data For AI Model Training Over Connected Experiences

0

Microsoft has rejected allegations that it leverages Microsoft 365 applications—including Word, Excel, and PowerPoint—to collect data for training its artificial intelligence (AI) models.

The claims originated from a Tumblr blog post, which accused Microsoft of using the “Connected Experiences” feature to gather user data from Word and Excel for AI training purposes. The post gained traction on social media, prompting a response from the tech giant.

“Microsoft does not use customer data from Microsoft 365 consumer and commercial applications to train large language models.

Additionally, the Connected Services setting has no connection to how Microsoft trains large language models,” a Microsoft spokesperson clarified in a statement to BleepingComputer on Monday.

Microsoft further emphasized that this optional feature, enabled by default since its introduction in April 2019, serves specific functionalities unrelated to AI training.

“The Connected Experiences feature powers capabilities such as co-authoring, real-time grammar suggestions, and access to web-based resources,” the company stated.

“These features are activated by default because users naturally expect such tools in a cloud-connected productivity suite. However, customers retain full control and can modify their Connected Experiences settings at any time.”

According to Microsoft’s support site, the Connected Experiences feature is designed to:

  • Offer design suggestions, editing tips, or data insights based on Office content through tools like PowerPoint Designer or Translator.
  • Allow users to download online resources such as templates, images, 3D models, videos, and reference materials, including Office templates and PowerPoint QuickStarter.
Microsoft Company

Users who wish to enable or disable this feature can do so through their Office apps. To adjust these settings, they need to go to File > Account > Account Privacy > Manage Settings and modify the “Connected experiences” preferences.

Microsoft reiterated the purpose of this feature in its response. “The Connected Experiences setting enables cloud-backed features designed to enhance productivity within Microsoft 365 apps.

These include suggesting relevant information and images from the web, enabling real-time co-authoring and cloud storage, and providing tools like Word Editor, which offers spelling and grammar recommendations,” the company explained.

Moreover, Microsoft highlighted that its AI-enhanced tools, such as PowerPoint Designer (which helps create visually appealing slides) and Word Editor (which provides writing and grammar suggestions), have been part of Microsoft 365 for years.

These features rely on simpler machine learning algorithms rather than generative AI or large language models.

The company also pointed out that since the setting’s introduction in 2019, enterprise administrators have had the ability to control whether connected experiences are available to their organization’s users.

These controls extend across devices running Microsoft 365 Apps, including Mac, iOS, and Android, through various policy settings designed to manage privacy.

Wolfs Canceled Sequel, The Project Didn’t Happen Because of Disagreement With Apple TV

0

Jon Watts, director of Wolfs, has opened up about a canceled sequel to the Brad Pitt and George Clooney action comedy, revealing that he returned the funds provided by Apple TV+ for the project because he “no longer trusted” the streaming platform.

Wolfs, which Watts both wrote and directed, starred Pitt and Clooney as rival professional fixers forced to collaborate despite their preference for working alone. The film marked the duo’s first on-screen reunion since 2008.

Initially slated for a wide theatrical release, Wolfs was instead shifted by Apple TV+ to a limited theater run followed by a streaming debut on September 27, 2024.

The decision, announced in August, made Wolfs the most-watched film in Apple TV+ history upon release.

Despite this success, the filmmakers expressed disappointment over the abrupt change in distribution strategy, which disrupted their plans for a broader cinematic rollout.

Watts Speaks Out on the Sequel and Streaming Pivot

In a recent interview, Watts detailed his frustrations with Apple’s decision-making process:

I showed Apple my final cut of Wolfs early this year. They were extremely enthusiastic about it and immediately commissioned me to start writing a sequel.

But their last-minute shift from a promised wide theatrical release to a streaming release was a total surprise and made without any explanation or discussion. I wasn’t even told about it until less than a week before they announced it to the world.”

Watts further criticized Apple for misrepresenting his involvement with the sequel in their press materials.

I was completely shocked and asked them to please not include the news that I was writing a sequel.

They ignored my request and announced it in their press release anyway, seemingly to create a positive spin to their streaming pivot. And so I quietly returned the money they gave me for the sequel.

Wolfs Film (Photo: Apple TV+)

The director added that he refrained from publicly addressing the situation at the time to avoid tarnishing the reputation of the original film:

I didn’t want to talk about it because I was proud of the film and didn’t want to generate any unnecessary negative press. I loved working with Brad and George (and Amy and Austin and Poorna and Zlatko) and would happily do it again.

But the truth is that Apple didn’t cancel the Wolfs sequel, I did, because I no longer trusted them as a creative partner.

Clooney Responds to Reports on Salaries

In a separate controversy surrounding the film, George Clooney publicly addressed claims about his and Pitt’s earnings for Wolfs.

It was reported that both actors were paid over $35 million for their roles. Clooney disputed the figures, emphasizing the impact such misinformation could have on the film industry:

Whatever her source was for our salary, it is millions and millions and millions of dollars less than what was reported.

And I am only saying that because I think it’s bad for our industry if that’s what people think is the standard bearer for salaries. I think that’s terrible, it’ll make it impossible to make films.

Background and Legacy of Wolfs

Despite the turmoil surrounding its release and sequel, Wolfs achieved notable success on Apple TV+.

The film’s engaging storyline and the dynamic pairing of Pitt and Clooney were widely praised, but the shift away from a wide theatrical release has left lingering disappointment for the creative team.

Xiaomi is Working its Own Line of Smartphone Chips To Compete With Qualcomm and Mediatek

0

Xiaomi Corp. is advancing plans to develop its own mobile processor for future smartphones, aiming to reduce dependency on foreign suppliers such as Qualcomm Inc. and MediaTek Inc.

This initiative reflects the company’s effort to increase self-sufficiency and differentiate itself in an Android market largely dominated by Qualcomm-backed brands.

The in-house designed processor is slated for mass production in 2025, according to individuals familiar with the project who requested anonymity due to the confidential nature of the information.

This timeline highlights Xiaomi’s intention to align with the growing trend of major technology firms investing in semiconductor development, an area of strategic importance for Beijing amid its technological rivalry with the United States.

Chinese authorities have consistently urged domestic companies to minimize reliance on overseas technology, and Xiaomi’s initiative is a step in that direction.

For Xiaomi, this marks a significant move into a cutting-edge industry in a year that has already seen substantial investment in electric vehicle (EV) development.

Venturing into the smartphone chip market is a challenging endeavor. Even prominent players like Intel Corp. and Nvidia Corp. have struggled to compete effectively in this space.

Xiaomi’s domestic competitor Oppo also faced hurdles, while only a few companies, including Apple Inc. and Alphabet Inc.’s Google, have successfully transitioned their full product ecosystems to proprietary silicon.

Even Samsung Electronics Co., a global leader, continues to rely heavily on Qualcomm chips for superior efficiency and connectivity.

Xiaomi Chip

Developing proprietary chipmaking capabilities not only enhances Xiaomi’s competitiveness in smartphones but also supports its broader ambitions in EVs, where smarter and more connected technologies are crucial.

Xiaomi’s decision to enter the automotive sector was partly spurred by sanctions imposed during the Trump administration, though those restrictions were later lifted.

Xiaomi’s early-stage semiconductor efforts could introduce complications for the contract manufacturer tasked with producing these chips.

Taiwan Semiconductor Manufacturing Co. (TSMC), the industry leader, faces growing pressure from U.S. authorities to limit collaborations with mainland Chinese companies, adding complexity to this endeavor.

Despite these challenges, Xiaomi has historically worked closely with Qualcomm, a key early investor in the company.

Xiaomi has primarily focused on optimizing Qualcomm processors with enhancements in power management and graphics capabilities to improve performance.

Looking ahead, Xiaomi plans to allocate approximately 30 billion yuan ($4.1 billion) for research and development in 2025, marking an increase from this year’s 24 billion yuan investment.

According to Chairman and CEO Lei Jun, who co-founded the company nearly 15 years ago, the funding will prioritize core technologies, including artificial intelligence, operating system enhancements, and semiconductor development. Lei shared these plans during a live-streamed company event last month.

Sony Handheld Device Based on PS5 System, Portable Gaming With A Screen

0

Sony is reportedly developing a new handheld gaming device, described as a potential successor to the PlayStation Portable (PSP) and PS Vita.

This upcoming handheld is rumored to complement the PS5 and could position itself as a competitor to the anticipated Nintendo Switch 2 and Valve’s Steam Deck.

According to Bloomberg, this PS5-compatible handheld is still in the early stages of development and may be years away from release—if it materializes at all. There remains the possibility that Sony might abandon the project.

The report indicates that the PlayStation Portal, originally envisioned as a standalone product similar to the Steam Deck, later evolved into a device dependent on streaming via a PS5 console.

However, recent updates to the PlayStation Portal have introduced a cloud-streaming beta for PS Plus Premium members, enabling the device to play games without requiring a PS5 console.

Sony’s interest in re-entering the handheld gaming market aligns with broader industry trends.

Sony Dedicated Handheld Device

Microsoft Gaming CEO Phil Spencer has openly expressed interest in developing an Xbox handheld, although such a device is also “a few years out” and may never reach production.

Meanwhile, Nintendo is expected to reveal the Switch 2 in the coming months, with the company confirming earlier this month that the new system will support backward compatibility with the current Switch library.

If realized, the PS5 portable system would mark Sony’s return to the handheld gaming space for the first time since the PS Vita’s release.

The PS Vita launched in Japan in 2011 and arrived in North America in early 2012. Despite a strong start, the system was discontinued in Japan in early 2019, shortly before the PS5’s debut.

Sony’s earlier handheld, the PlayStation Portable (PSP), made its debut in Japan in 2004 and North America in 2005.

During its lifespan, the PSP competed with Nintendo’s Game Boy Advance and Nintendo DS, remaining a prominent player in the handheld gaming market throughout the mid-to-late 2000s.

The Witcher 3 Mod That Adds HD Textures To Improve Visuals Upto 4K Resolution

0

The most popular creation for The Witcher 3 is an impressive HD texture pack, boasting an astounding 5.6 million downloads.

This project revamps a vast array of the game’s models and textures, enhancing their quality while preserving the artistic vision originally crafted by CD Projekt Red.

This mod increased an already visually stunning game to new heights, and with CDPR’s next-gen update, it now has a sequel.

If you’ve been considering a replay of Geralt’s journey in preparation for The Witcher 4, this mod provides the perfect opportunity.

Titled The Witcher 3 HD Reworked Project Next Gen Edition, the mod focuses on visual enhancement.

Created by modder ‘Halk Hogan,’ it completely overhauls the game’s visuals, including textures, models, materials, and more, delivering a level of detail that’s unprecedented.

Hogan describes the updates as being “counted in thousands,” emphasizing that the changes aim to make the game more detailed, realistic, and consistent while faithfully capturing the gritty, immersive atmosphere of the Witcher’s world.

Though the next-gen update already improved the game’s graphics, this mod pushes them to an entirely new level.

Hogan has upgraded many of The Witcher 3’s textures to 4K resolution, refining even the smallest details, from moss-covered rooftops to the polygons of a wheel.

The Witcher 3 Mod (Photo: Playstation)

Whether you’re going through the RPG’s world up close or admiring it from a distance, everything appears noticeably more detailed. Hogan assures that the updates align with the original artistic vision of CDPR, and the results speak for themselves.

All of Hogan’s revamped assets feature custom shaders and materials, lending objects an even more realistic appearance.

While it may be challenging to spot these upgrades at first glance, side-by-side comparisons highlight the remarkable improvements brought by the mod.

You can download Halk Hogan’s The Witcher 3 visual overhaul mod, complete with installation instructions, directly from its official page.

For those still playing the older version of The Witcher 3, Hogan previously released an HD rework mod for the base game in 2020, ensuring you can enhance Geralt’s world regardless of your game version. Otherwise, it’s a waiting game until the release of The Witcher 4.

Hogan’s dedication extends beyond The Witcher 3. They’ve also developed HD rework projects for other titles, including Starfield and Cyberpunk 2077, offering improved visuals for those games as well.

If you’ve yet to experience Geralt’s latest adventure on PC, this mod might spark your curiosity.

To prepare, you can review The Witcher 3 system requirements and ensure your rig meets the specs. Don’t forget to optimize your settings for maximum FPS to enjoy the best experience possible.

Microsoft To Introduce Browser Game To Play In Edge Browser, Entering Beta Testing

0

Microsoft has revealed Microsoft Edge Game Assist, a new in-game browser overlay powered by Edge, now available for beta testing on Windows 11.

This “game-aware” feature integrates into the Microsoft Game Bar, designed to automatically provide links to tips and guides for the game you’re playing via the Edge browser.

Game Assist utilizes the profile you’re signed into in Edge, granting access to your personalized data, such as cookies, autofill, and favorites, so there’s no need to log into sites again.

Like other Game Bar widgets, it can be pinned above your game while you play. Currently, Game Assist is only available in English. To use it, you must opt into the preview and set Microsoft Edge Beta 132 as your default browser.

Below is a video demonstrating the feature in action:

At this stage, most games require you to manually find content, but Game Assist’s game-aware functionality automatically surfaces information for select titles, including Baldur’s Gate 3, Diablo IV, and Hellblade II: Senua’s Saga.

Microsoft plans to expand support to additional games “throughout the preview and over time.”

A second video from Microsoft showcases the overlay in use while following video guides:

Microsoft is gathering feedback for Game Assist through several channels:

  1. Share feedback directly in Game Assist by going to Settings and more (“…”) > Send feedback.
  2. Vote on desired features using the Game Assist Community feedback portal.
  3. Provide input through platforms like r/MicrosoftEdge, X, and other social channels.
Microsoft Edge (Photo: Andrew Heinzman)

For now, Game Assist supports only mouse and keyboard input, but Microsoft is working on adding compatibility for handheld devices and gamepads in the future. Additionally, Compact Mode support will be introduced later.

How to Get Started with Game Assist

Follow these steps to try out Game Assist:

  1. Update Windows 11 and Game Bar to the latest versions.
  2. Install the Beta or Preview channel of Microsoft Edge.
    • If you’re running Windows Insider builds or already opted into Edge Preview, skip to Step 3.
    • Otherwise, download and install the Microsoft Edge Insider Beta channel.
  3. Set Edge Beta as your default browser:
    • Open Windows Settings > Apps > Default apps, search for Edge, click Edge Beta, and select Set as default at the top of the page.
  4. Enable Game Assist Preview:
    • In Edge, go to Settings and more (“…”) > Settings and search for “Game Assist” in the search box.
    • Find the Game Assist option (located above the Page Zoom setting) and select Install widget.
  5. Activate the widget if it doesn’t appear immediately:
    • Close Edge and reopen it by going to Settings and more (“…”) > Close Microsoft Edge.
    • Repeat this step a few times if necessary for the Game Assist option to appear.

Game Assist aims to enhance your gaming experience while remaining easy to set up and customize.

Microsoft Windows 365 Link Compact Device For Cloud Service Priced At $349

0

Microsoft is revealing new hardware today, diverging from its usual Surface product lineup.

The Windows 365 Link, launching in April at $349, is a compact desktop PC designed solely for accessing the Windows 365 cloud service, as opposed to running Windows natively.

Design and Build

The Windows 365 Link is a minimalist black plastic box with a Windows logo embossed on the top.

Its appearance resembles a smaller, more compact version of the Windows Dev Kit 2023—an Arm desktop Microsoft introduced for developers a few years ago.

The device features a single USB-A port on the front for quick access, while the rear panel houses:

  • One USB-C 3.2 port
  • Two additional USB-A ports
  • A full-size DisplayPort
  • A full-size HDMI port
  • An Ethernet port
  • A power jack

Internal Specifications and Functionality

According to Windows Central, the fanless device uses an Intel processor (specific details undisclosed) and includes 8GB of RAM and 64GB of storage.

It runs a streamlined version of Windows tailored exclusively for connecting to peripherals and the Windows 365 cloud.

When disconnected from the Internet, the device is largely non-functional, though it likely offers basic functionality for configuring networks and managing accessories.

Despite its limited local capabilities, the hardware is well-suited for thin-client tasks.

Microsoft states the Windows 365 Link can support two 4K displays simultaneously and features Wi-Fi 6E and Bluetooth 5.3 connectivity for wireless peripherals, such as keyboards, mice, headsets, and more.

Microsoft Windows 365 Link

The device also handles video encoding and decoding locally to ensure smooth videoconferencing.

Thin Client Concept

The Windows 365 Link is Microsoft’s foray into “thin client” computing, a concept familiar to IT professionals.

Thin clients rely on minimal local hardware and a lightweight operating system, connecting users to powerful remote servers where data, applications, and settings reside.

This approach simplifies IT management, allowing administrators to upgrade or replace hardware without impacting user data or configurations.

End users, in turn, can access their work environment seamlessly from any compatible thin client.

Future Plans

Microsoft emphasizes that the Windows 365 Link is just the beginning of its Cloud PC product line.

“We’ll build more endpoints and form factors, scaling with our OEM partners to unlock more value and options,” Microsoft’s Anthony Smith stated in a company blog post FAQ, hinting at a broader ecosystem of devices in development.

Market Target and Outlook

Currently, the Windows 365 Link is aimed at businesses willing to invest in Windows 365 subscriptions, which start at $31 per user per month.

However, Microsoft reportedly envisions a consumer version of Windows 365, suggesting that the Link device could eventually play a role in making cloud PCs accessible to a broader audience. Pricing and availability for a potential consumer variant remain unannounced.

With the Windows 365 Link, Microsoft is positioning itself as a key player in the evolving space of cloud-based computing, offering businesses an efficient and scalable solution for managing user environments.

Samsung Cloud Gaming Platform, Popular Games on Demand For Free on Galaxy Devices

0

Samsung has officially introduced a free mobile gaming platform for Galaxy devices across North America, marking a significant expansion in the mobile gaming space.

The platform, which has been in beta testing since last year, is accessible through Samsung’s Game Launcher app, now rebranded as Samsung Gaming Hub.

At launch, the service will feature 23 games, including popular free-to-play titles like Monopoly Go, Candy Crush Saga, Homescapes, and Honor of Kings.

A Free Gaming Experience

Unlike many other cloud gaming services, Samsung’s platform offers unrestricted access to all available games.

“There is no content gated behind a paywall and no monthly subscriptions for users to access these games via our cloud streaming tech,” said Jong Woo, Samsung’s vice president and head of game services, in an interview with GamesIndustry.biz.

How It Works

Users can access the games through various channels, including links in Galaxy Store listings, the Samsung Gaming Hub, and advertisements.

The Galaxy Store, which is pre-installed on all Samsung phones and tablets, functions as the runtime client for the gaming service.

Samsung Cloud Gaming Platform

Promising Engagement Metrics

During the beta phase, Samsung reported impressive engagement, with 50% of players who clicked on a mobile cloud game ad or listing proceeding to play the linked title.

This strong response underscores the potential of the platform to drive player activity through seamless accessibility.

Woo emphasized the advantages of cloud gaming’s frictionless experience, highlighting its ability to eliminate the need for downloads.

He added, “This will help Samsung significantly disrupt how game publishers scale their mobile games.”

Expanding in Cloud Gaming

This mobile platform builds on Samsung’s growing investments in cloud gaming. The company has already made significant strides with its Smart TVs, leveraging partnerships with major players like Xbox and other services, such as Boosteroid.

Lessons from Past Experiments

Samsung has previously ventured into the cloud gaming arena with its PlayGalaxy Link service, designed for PC and select Galaxy devices.

However, this project was discontinued before it officially launched, providing valuable insights for the current initiative.

With the launch of Samsung Gaming Hub, the company is poised to redefine mobile cloud gaming by offering a free and seamless experience to Galaxy users, further solidifying its foothold in the evolving gaming industry.

Apple is Releasing Urgent Updates For Zero-Day Exploits on All Devices

0

Apple has rolled out critical security updates for iOS, iPadOS, macOS, visionOS, and the Safari web browser to mitigate two actively exploited zero-day vulnerabilities.

These vulnerabilities, which have been observed in the wild, are detailed as follows:

  • CVE-2024-44308 (CVSS score: 8.8): A vulnerability in JavaScriptCore that allows arbitrary code execution when processing malicious web content.
  • CVE-2024-44309 (CVSS score: 6.1): A WebKit cookie management vulnerability enabling cross-site scripting (XSS) attacks through malicious web content.

Apple resolved these flaws using improved checks for CVE-2024-44308 and enhanced state management for CVE-2024-44309.

While specific exploitation details remain sparse, the company acknowledged that these vulnerabilities “may have been actively exploited on Intel-based Mac systems.”

Discovery and Attribution

Clément Lecigne and Benoît Sevens from Google’s Threat Analysis Group (TAG) discovered and reported the vulnerabilities.

Their involvement suggests these flaws were likely exploited in highly targeted attacks, potentially linked to government-backed or mercenary spyware campaigns.

Devices and Updates

The updates apply to the following devices and operating systems:

  • iOS 18.1.1 and iPadOS 18.1.1
    • iPhone XS and later
    • iPad Pro 13-inch, iPad Pro 12.9-inch (3rd generation and later)
    • iPad Pro 11-inch (1st generation and later)
    • iPad Air (3rd generation and later)
    • iPad (7th generation and later)
    • iPad mini (5th generation and later)
Apple Updates
  • iOS 17.7.2 and iPadOS 17.7.2
    • iPhone XS and later
    • iPad Pro 13-inch, iPad Pro 12.9-inch (2nd generation and later)
    • iPad Pro 10.5-inch
    • iPad Pro 11-inch (1st generation and later)
    • iPad Air (3rd generation and later)
    • iPad (6th generation and later)
    • iPad mini (5th generation and later)
  • macOS Sequoia 15.1.1
    • Applicable to all Macs running macOS Sequoia
  • visionOS 2.1.1
    • Exclusively for Apple Vision Pro
  • Safari 18.1.1
    • Macs running macOS Ventura and macOS Sonoma

Broader Context

These updates mark the fourth set of zero-day vulnerabilities addressed by Apple in 2024.

Earlier in the year, Apple patched CVE-2024-27834, a vulnerability demonstrated at the Pwn2Own Vancouver hacking competition, alongside others resolved in January and March.

User Advisory

To mitigate potential threats, users are strongly encouraged to update their devices to the latest versions immediately.

These updates not only address the zero-day vulnerabilities but also ensure the security and stability of Apple’s ecosystem.

WhatsApp To Introduce Transcriptions For Voice Messages in Chats For Convenience

0

WhatsApp is launching a new transcription feature designed to make voice messaging more accessible and convenient.

Rolling out globally to Android and iOS users over the coming weeks, this feature will automatically generate a text version of voice messages, displayed beneath the audio clip.

This is particularly useful for situations where listening to voice messages isn’t practical, such as when you’re on the go or in a noisy environment.

The new feature strikes a perfect balance between the advantages and disadvantages of voice messages.

While voice messages are quicker and easier to record than typing long conversations, they can sometimes be inconvenient to listen to. With this update, users can enjoy the best of both worlds.

However, only recipients with the transcription feature enabled will be able to view the text versions of the voice messages.

Voice Messages in Chats (Photo: Whatsapp)

For those who dislike listening to voice messages in chats, this is a game-changer.

WhatsApp ensures privacy with this feature, noting that voice message transcripts are generated directly on the device.

This means “no one else, not even WhatsApp, can hear or read your personal messages,” as stated in the company’s announcement.

The transcription feature will be turned off by default once it becomes available. Users can enable it by going through to WhatsApp settings, selecting “Chats,” and then choosing “Voice message transcripts.”

Initially, language support for Android devices will include English, Portuguese, Spanish, Russian, and Hindi.

iOS users will have access to a broader range of supported languages, as detailed on WhatsApp’s support page. The platform plans to expand language availability further in the coming months.

Fortnite is Offering Kicks, Virtual Sneakers For Characters Including Air Jordan 1 Retro High

0

Fortnite has introduced a fresh cosmetic feature for its characters—Kicks, which, in simple terms, are customizable shoes.

The debut pair of Kicks, Air Jordan 1 Retro High OG ‘Black Toe Reimagined,’ has been accessible in Fortnite since the launch of the current Chapter 2 Remix season. Players can unlock these trainers as part of the ongoing battle pass.

Starting today, Kicks can now be equipped by many (though not all) Fortnite character skins. Alongside this functionality, additional footwear options are now available for purchase in the in-game store.

Available for Purchase Today:

  • Nike Cortez Leather OG – 800 V-Bucks
  • Nike Air Foamposite One ‘Galaxy’ – 1000 V-Bucks
  • Nike Shox R4 ‘Comet Red’ – 1000 V-Bucks
  • Chomp Stompers – 600 V-Bucks
Kicks For Fortnite

Available Starting Tomorrow:

  • Air Jordan 3 Retro ‘Palomino’ – 800 V-Bucks
  • Air Jordan 3 ‘Black Cement-Gray’ – 1000 V-Bucks
  • Air Jordan 11 ‘Black/Gym Red’ – 1000 V-Bucks
  • Air Jordan 4 Retro ‘Manila’ – 1000 V-Bucks

One of the standout options, the Chomp Stompers, costs just 600 V-Bucks (around £3) and features playful shark slipper designs. These Fortnite-original Kicks are more affordable than the licensed brands, which are priced up to 1000 V-Bucks—the same cost as a battle pass.

Fortnite’s developer, Epic Games, has confirmed that Kicks are already compatible with over 500 character skins, with plans to expand compatibility to 95% of the skin library by spring next year.

This addition comes alongside yesterday’s announcement of changes to Fortnite’s battle pass system and the introduction of a new, separate battle pass for Fortnite OG, a permanent mode featuring the game’s original map.

Fortnite Permanent OG Mode To Come With Its Own Battle Pass

0

Epic Games has announced that Fortnite’s upcoming permanent OG Mode will feature its own distinct battle pass, separate from the main Fortnite Battle Royale battle pass.

The developer previously confirmed that the original Fortnite map, which became a fan favorite, will return permanently in December as a separate mode.

This mode is expected to cycle through its various seasonal versions. This decision follows the map’s successful temporary return last year, which helped the game achieve its highest-ever player count of 44.7 million players within a 24-hour period.

In a recent blog post, Epic Games revealed that the new OG Pass, along with the main Fortnite Battle Royale Battle Pass, and upcoming iterations of the Music Pass and Lego Pass (each priced at 1400 V-Bucks), will all be included in the existing Fortnite Crew subscription moving forward.

This is a significant enhancement for players currently paying £10/$12 per month for Fortnite Crew.

Fortnite (Photo: Epic Games)

The updated subscription will soon offer four battle passes at the same price, instead of just the main Battle Pass.

Additional changes include a slight price adjustment for the main Fortnite Battle Pass, which will now cost 1000 V-Bucks, up from its previous price of 950.

Also, new Fortnite Crew subscribers after December 1st will only be able to claim battle pass rewards as long as their subscription remains active.

Details about the contents and cost of the new OG Pass will be revealed closer to its launch on December 6th.

At the same time, Fortnite will release a new Chapter 6 version of its battle royale, which is expected to feature a Japanese theme.

Apple TV+ Content Might Move To Other Platforms To Cover Losses By Selling Licenses

0

Apple TV+ recently marked its fifth anniversary, boasting a small yet high-quality library of content.

Despite its impressive accolades, including thousands of awards and critically acclaimed shows, the financial equation to sustain the streaming service appears less than ideal.

Now, Apple may be considering a strategic pivot in its approach to distributing movies.

Apple is going through licensing its films to third-party platforms, such as international TV networks and digital stores, where viewers could rent or purchase them.

While original TV series are set to remain exclusive to Apple TV+, the company could begin offering movies like Wolfs, Napoleon, CODA, and others on external platforms.

The company has spent billions of dollars on original films and TV shows and has received strong reviews and praise from critics.

Yet few of its titles have attracted a large audience and its streaming service doesn’t make money.”

Apple TV Plus

This move could mark the beginning of Apple’s efforts to turn a profit with its streaming division.

Recently, the company added Apple TV+ as a standalone channel on Amazon Prime Video, giving its content a prominent spot on another widely used platform.

While the Apple TV app offers a hub for multiple streaming services, integrating with Amazon Prime Video brings additional visibility to Apple’s offerings.

Other industry players have already embraced similar strategies. For instance, Warner Bros. licenses certain HBO content, available on Max, to platforms like Netflix.

By following this model, Apple could potentially enhance the profitability of its films by sharing them across additional services.

Despite Apple’s ongoing push for original content and bundling options through its Apple One subscription, Apple TV+ has yet to achieve the level of success seen with Apple Music.

The company has also scaled back budgets for several productions as it redefines its goals for the streaming service, signaling a new chapter for Apple TV+.

Circle To Search Redesign, Better UI With Faster Image Search on Android Devices

0

Circle to Search has quickly become one of my favorite Android features of 2024. The ability to search for anything on your screen from anywhere within Android is incredibly convenient.

Fortunately, Google is expanding this feature beyond just Samsung and Pixel devices. A recent report suggests that, along with this expansion, Google may also be introducing subtle changes to the Circle to Search user interface (UI).

According to Android Authority, Google is working on adding an app drawer to Circle to Search.

The publication discovered this redesigned UI in the beta version of the Google app (v15.45.43.ve.arm64), which indicates that Google is refining the Circle to Search experience with several small UI improvements.

The updated UI for Circle to Search looks noticeably different from the current version.

UI elements like the search bar and the Song Search icon are now enclosed in a rounded box, and the icons themselves appear slightly larger.

The most prominent change, however, is the addition of an app drawer button.

Circle To Search Redesign

In its current form, Circle to Search displays features like Translate and Song Search directly alongside the search bar.

In the new version, these features may be moved behind the app drawer button. Tapping the button would reveal additional options, including the return of the previously removed Google Lens shortcut.

Although this change may require an extra step to access some features, it could also indicate that Google plans to add more functionality to Circle to Search.

It would be even better if Google allowed us to customize this menu for quicker access to the actions we use most often.

Since the feature hasn’t officially launched yet, there’s still a possibility that Google could add this customization option in the final version.

The revamped UI isn’t the only upgrade in development. Reports also suggest that Google is working on a feature that would allow users to search within videos.

While there is no official timeline for the release of either feature, it’s exciting to see Google continue to enhance this already useful tool.